Quote Originally Posted by Charerg View Post
Well, equal area projections have their own distortions, so I'm not sure if it makes as much of a difference as one might think. I believe the key is to just split the world map into smaller chunks, then you can either use equirectangular oblique (centered on the area you're working on), or really any other projection that works for you. Because if you try to process the whole world at once it's still not going to produce good results even if you do use an equal area projection, since then the distance and shape will be distorted (which will make it more difficult to work on the map also).
I wasn't thinking about processing the whole map at once, but only making those chunks in equal area projections.. Using an oblique equirectangular is almost the same, I guess, and easier to reproject into the original. I'm glad I asked for your thoughts cheers!

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