Hey Jen,

Much better hatching.

A couple of suggestions if I may;
  • 1. You don't necessarily have to fill the negative space between rooms with hatching, most maps I've seen, i.e. Dyson's, Karl Sternberg's(?), Kosmic dungeon's, Matt Jackson's et al, use hatching to delineate the walls which leads to
    2. use a thicker line weight on the walls than the hatching, it will make them pop more and lastly,
    3. you could use a stippling effect rather than hatching but that's entirely a stylistic choice rather than a critique as such.