There are famous worlds more bally than your like:1) General opinion. I myself think the continent looks just a bit too ball-y despite my attempts to make it look good, but I'm wary of making multiple continents.
https://www.google.com/search?client....0.T0drfTZNdv0
https://www.google.com/search?q=cona...w=1920&bih=946
Normally, political borders tend to follow natural borders (rivers, mountains...). But in this case, the borders would be defined by war and politics alone. With politics/treaty, you have maps with straight lines : US states and Canadian provinces.2) The land to sea borders. This is my main question for imput (and hopefully sparking a discussion). In my campaign in the early days before mortals, the earth and the sea gods were in a war to decide which phase should be the one to be the planet's surface. As such, I made the coasts a bit more jagged and with mountains as a literal wall against the sea here and there. So, my question is: How do I best shape a world where the coasts are shaped by an ancient war rather than natural events? How to portray conquest-defined borders similar to European ones after a few thousand years of peace?
Or lines than do not always follow the geography: Korea, Cyprus. They are based on what each side controlled when they decided to stop fighting.
So there is no clear answer to that question. It could depend on how they are fighting.
With trench warfare for example, it would make sense to have jagged coasts but islands (big and small) would be almost inexistant.
[QUOTE][3) Alternative city-shaping. The draconic lands (south-west and north-east) are devoid of big cities. I want to give them a different way to show the centre points of their infrastructure, but came up with zero good ideas to show it. Dragons would put more importance in their lairs than their kobolt-cities, and even their largest cities wouldn't actually be important ones. But I don't want to add a thousand little mountains or towns to the map, nor do I want to keep it entirely empty. Any ideas?/QUOTE]
If dragons don't live in cities but still have some on their territory, that is a start. Maybe other races are populating the area?
Other than that, what kind of infrastructure do they have? They could have build thing although dragons usually don't, but that is not something you can't change.
They could have statues, towers, nests.
maybe someone lived on this land before them and they left ruins behind.
Dragon can make magic? so a magic structure.
With the current image resolution, we can't see well enough to read the labels or distinguish the different areas.4) I have a few cities in the sea, but I don't want to make the map even more confusing by adding the borders of underwater kingdoms and their cities too. Should I just leave them out (and hope the party never develops a significant interest in the sea bottom other than a few important areas and sunken cities) or define these after all? Perhaps there's someone with a really smart idea?