Results 1 to 10 of 440

Thread: Middle Earth DEM Project

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Post

    2 populations of grass and a fake stones shader.

    http://www.skindustry.net/medem/file...iontest_23.png

    This is with 2 pops of grass, 2 fake stones ,and the trees of course:

    http://www.skindustry.net/medem/file...iontest_27.png

    monks

  2. #2
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,251
    Blog Entries
    8

    Post

    Thats pretty good. I guess it just needs more of it. More types of veg with more randomness to it to break it up as much as possible. Although it looks fake because its lacking that diversity the lighting and atmosphere, cloud and depth are really good. You can see that its really not all that far off. The new stone pattern helps a lot. I know that its probably not possible but its the uniform shades on all the leaves especially when many trees are put together that makes it into blocks of solid colour. The same with the grass too. I would imagine that it will be one heck of a complex shader when its all done tho. My worry is the same on this as when I was doing it in mine where I wonder whether the one shader is capable of multiple terrains that we shovel at it. I hope it will be tho.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •