It looks really good, XCali.
I'm all curious now - why go out of your way to avoid bevels? (just curious)
Hi!
So, this one I created for fun to make an area where the map "A road less travelled" leads to underground.
I tried a few interesting tricks to get the depth right without touching bevels of any sort. And I am really happy with how it came out.
I have not yet added objects, but after having quite a bit of success with a town map, I haven't gotten back to this one. Maybe somewhere going forward, who knows.
Anyway, as with the previous one, it is free to use. Have fun.
~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~
My web novels
Instagram handle: instagram.com/omrihope
-------------------------------------------------------------------------------------------------------
~The heavens declare the glory of God;
the skies proclaim the work of His hands.
Day after day they pour forth speech;
night after night they reveal knowledge.
~ Psalm 19
It looks really good, XCali.
I'm all curious now - why go out of your way to avoid bevels? (just curious)
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks. To be honest, well I know if I used a bevel filter you can see it by a mile. Mark it down as inexperience using the bevel filter.
Besides, I love doing stuff manually, it adds more life to it, I don't know.
~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~
My web novels
Instagram handle: instagram.com/omrihope
-------------------------------------------------------------------------------------------------------
~The heavens declare the glory of God;
the skies proclaim the work of His hands.
Day after day they pour forth speech;
night after night they reveal knowledge.
~ Psalm 19