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Thread: Kronos (reborn) topographic

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  1. #1
    Guild Adept Harrg's Avatar
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    First problem after good start. I love like look relief, but it looks good only on small heights. Reason in shadows. But I don`t whant make hand draw shadow, because it looke terrible.
    Second problem is shadow for different heights. Big mountais will make big shadows that covered small heights. My Tanat mountains, that must be the heigest mountains look flat So I will be continue experementation.

    I think that I need do hand draw height map, withou wuilbur help, and convert it in gray shader.
    Have andybody some ideas how make height mountains?
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  2. #2
    Professional Artist Naima's Avatar
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    Quote Originally Posted by Harrg View Post
    First problem after good start. I love like look relief, but it looks good only on small heights. Reason in shadows. But I don`t whant make hand draw shadow, because it looke terrible.
    Second problem is shadow for different heights. Big mountais will make big shadows that covered small heights. My Tanat mountains, that must be the heigest mountains look flat So I will be continue experementation.

    I think that I need do hand draw height map, withou wuilbur help, and convert it in gray shader.
    Have andybody some ideas how make height mountains?
    The map come out great, for shadows you could increase the inclination of the light source so to have deeper and longer shadows in order to increase visibility.

  3. #3
    Guild Adept Harrg's Avatar
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    Quote Originally Posted by Naima View Post
    The map come out great, for shadows you could increase the inclination of the light source so to have deeper and longer shadows in order to increase visibility.
    Thank you. Hm. interesting idea, I try it. But I feel that I need 2 different light source for local on global shadows.

    I try to use hand draw shadows for mountains. Here quickly dirty result
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