WOW!
That is just amazing, Wired
I only have a tiny nitpick. In the main map the text is just a tiny bit difficult to read in the info boxes. Just a fraction larger might work a whole lot better (unless of course we are seeing a reduced version).
The map is getting closer to completion. Here's another part I did for it: my interpretation of a CSF citadel, heavily armed and equipped with powerful augur (sensor) domes. In the front two system defense frigates do a fly-by.
Citadel Screenshot.jpg
WOW!
That is just amazing, Wired
I only have a tiny nitpick. In the main map the text is just a tiny bit difficult to read in the info boxes. Just a fraction larger might work a whole lot better (unless of course we are seeing a reduced version).
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Damn that's nice... love the colors and the look of the elements.
regs tilt
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Thanks, everybody! This should be as close to final as it gets. Now I only need some feedback from the person it is intended for.
@Mouse
I made it slightly larger.
galhemna__for_proximal_flame__version_8_by_stratomunchkin-dbsebvt.jpg
Oh yes - I can read it now without taking my varifocals off and pressing my nose to the screen! LOL!
Thank you - that's much better
Last edited by Mouse; 11-01-2017 at 01:53 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Finished map available here.
Heh, turns out I'll probably do a sector map for the same setting as well. I'll have to rewire my priorities a bit for that. So far I've tried to get ever more detailed. For a sector map I'll have to find a good balance between detail and and overall usefulness.
Beautiful work, I'm quite impressed. The nebula in particular is very nice.
Myself, I'm not that great at drawing, so my own maps generally use a combination of images & symbols (I like vectorial maps). Still, I'll remember about using a CAD software for improved 3D appearance.
I'm curious about what you end up with for a sector map; I'm working on a couple myself for some TRGP stuff and I'd love to see what someone more experienced can generate.