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Thread: Ras Aria

  1. #11

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    It's lookin good Larb.
    I like how you do the semi dried up moats.

  2. #12
    Professional Artist ThomasR's Avatar
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    I have a feeling it's gonna be awesome but that's the vibe your maps usually send

  3. #13

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    I've been a bit busy but did work on this some more. It's mainly just finishing the details. And the wall. I just doooonnn't wanna draw all the crenelations.
    Attached Images Attached Images

  4. #14

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    I made a brush that is just a vertical line spaced so it will create the crenelation lines.
    It's pretty easy to make, but I can share it if you want.
    Untitled-1.jpg

    base 03 - sample32.jpg

    Hmm, i seem to be having some trouble with the abr file. :/

    Edit - trying again...
    Attached Files Attached Files
    Last edited by J.Edward; 09-14-2018 at 12:49 AM.

  5. #15

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    Thanks, I'll give it a try. I'll probably leave the walls until last.

  6. #16
    Guild Member Rochnan's Avatar
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    Hey Larb, this looks really cool so far!
    Funny coincidence: I live close to the site of a roman castrum (outpost/fort) and your map looks really close to that

  7. #17

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    Yeah, Roman forts were an inspiration for this but also the reason why I made parts of it intentionally different. But while the central buildings are different, there are only so many ways to do "barracks" in an efficient manner. =P

  8. #18
    Guild Member Rochnan's Avatar
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    Ah, yeah. Big neon signs pointing to an open gate covered in valuables would be different, but possibly less efficient
    And for me, it's a big reason for why your map looks so good: it looks smart* and grounded in real life.

    *I've seen real forts with paper-thin walls or big tactical problems in real life. Not smart, but actually real. Those nobles should've hired you instead!

  9. #19

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    I still have some bits to tidy up but for the most part the map is done and now I just need to put all the labels on it and things.
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  10. #20
    Professional Artist ThomasR's Avatar
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    It is an astounding piece of work but I fear the grassland part is a bit monotonous at the moment. Maybe add a bit of texture as an overlay ?

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