Quote Originally Posted by DanielHasenbos View Post
Well, since then my game has undergone enormous changes, and very little of the Risk Europe rules still remain. I'm not exactly sure what I did and didn't use from the original game, but I believe I scrapped the city bonuses, and added God-Kings as an extra unit, which could only be recruited and defeated under certain circumstances.

Since then I have:
• Changed the combat system
• Changed victory conditions (play 6-8 rounds and then count victory points)
• Added different kinds of resources (Gold & Prayers)
• Added different kinds of buildings (Capitals, cities, castles and temples)
• Added nation bonuses (Reduced building cost, combat bonuses etc.)
• Added diplomacy (At war, At Peace, Allies, each with their own pros and cons)

And probably a lot more that I can't think of right now
Makes sense to me!
The feeling reading the rules is that adding mechanics isn't overly complicated.
Did you print your own version too?