Untitled Regional Fantasy Map - Vector, Muted, Full Color Palette, Digital
Design Constraints
- Muted, pastel color palette (less saturated, brighter colors)
- High Text Legibility / Contrast (more saturated, darker colors)
- Focus on geographic features rather than political/economic ones (borders, roads, etc.)
- Bridge gap between hand-drawn styles and full vector digital using fewest hand-drawn elements.
Tools
- Affinity Designer on Windows and iOS
- Procreate on iOS
References
Forgotten Realms 3rd Edition Faerun Map (by Robert Lazzaretti, et al.)
Previous attempt at Abeir-Toril from various D&D Editions - unfinished and veered too much into realism/satellite-style territory
Wonderful tutorial by Sarah Bell of Petrichor
US National Park Service Uniguide and Style Guides
Step 1:
Outline landmass using real-world coastlines and adding/subtracting/reshaping islands to create water features (Western Norway and Northwest United States used)
01-fantasy-map-base.jpg
Step 2:
Create drawn shoreline/waves utilizing stacked layers with strokes
02-fantasy-map-shorelines.jpg
Step 3:
Identify shallows around geographic features and softening border
03-fantasy-map-shallows.jpg
Step 4:
Begin adding biomes with high-contrast border, soft interior edge, and solid colors
04-fantasy-map-biomes-draft.jpg
It's a work in-progress but I'm happy to have only an hour down so far and the results being both aesthetically pleasing and providing a clear path forward. I had to go back and tweak the shoreline border stack to the desired thickness and "whitespace" soft blue between strokes. The end goal is a 300 DPI 33"x44" high-quality map, suitable for table use or framing.