I reworked it with some more textures in the foreground and the forests are looking more defined now. And it looked like a perfect location for.....the Keep on the Borderlands!
So without further ado (apologies for the cheap and nasty frame):
Just crashland a spaceship into the middle of this and you can "burn" a lot of the forest textures if youre not happy with them ...
If you cant say what youre meaning,
you can never mean what youre saying.
- Centauri Minister of Intelligence, Babylon 5
Software used: mostly Photoshop, but icons may come from CC3.
I reworked it with some more textures in the foreground and the forests are looking more defined now. And it looked like a perfect location for.....the Keep on the Borderlands!
So without further ado (apologies for the cheap and nasty frame):
Whoa, that gives me (and I'm sure others as well) some wickedly cool ideas. Rep for the inspiration, I'll let the border slide Thanks!
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Better waterfall and more settlements in this one. I think I've finally worked out how to make Bryce shine....only took 5 years!
Oh wow.
Very nice Ravs!
I dub thee newly repped *bonk*
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I'm glad those holiday snaps of French fortified towns came in handy!
Nice work. That rugged bit in the foreground looks significantly different than my memory of the Borderlands, but pretty.
In Bryce, you could also hide the somewhat dicey foreground portion of your forested hills texture behind actual trees. Can't see the forest for all the trees...
You know, of course, you need to put up a tutorial. These are the perils of brilliance.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Thanks Su Liam, I'm a bit pressed for time at the moment, but will try and do a tutorial if there is interest. This was a learning process and I'm not going to carry on with it, but I'll do another one using what I've learned from this one, but this time with the perspective in sympathy with the various reference pics I have of medieval cites.
The great thing for anyone wanting to make a picture like this is that all you need is Bryce (I use version 6, but you can do i with 5.5 which I believe is a free or very cheap download), GIMP (another free download) an a bunch of textures over and above the ones which come with Bryce (also free or make your own), and some reference pictures, which you can filch off the internet unless you need good resolution.
That is shockingly cool! And very inspirational.
Now...to find the time to learn Bryce (along with the 75 other apps I want to learn).