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  1. #1
    Guild Expert ladiestorm's Avatar
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    If you don't mind, I'm going to jump in again, for a moment. As I stated before, I use CC3+ exclusively, though I don't have every product that profantasy has to offer. I own cc3+/cd3/dd3, with Fractal Terrains, and Perspectives. I also have Symbol Sets 1, 2, and 3. Plus, I have just about every third party add on that the Vyntiri Project provides. Oh, I also have the Tome of Ultimate Mapping, as well.

    I've been using cc3+ for almost three years now, and I will freely admit, that I am still learning how to use the program. Now, don't get me wrong, I have made some pretty decent maps in cc3+, from villages, to dungeons, to regional maps. I'm currently working on a world map that was started in factal terrains, and I have various projects going all at once.

    I'm a writer, but I'm also a gamer. I play D&D, Mech Warrior, Scion, some of the other White Wolf games, and some games that are completely thought up by our GM's. I also run Scion, D&D, and Mech Warrior games. I purchased cc3+ to create maps for those games.

    CC3+ does have a lot of advantages, as Mark posted earlier. And I've known Mark for all of the three years I've been using cc3+, and I know he's very knowledgeable about these programs. I'm not refuting anything Mark has already told you, just adding something else for consideration.


    Now, one of the advantages CC3+ has, is that you can draw maps from two different perspectives: isometric, and top-down views. But this can be a disadvantage as well. CC3+ overland maps are drawn in isometric. Now there is no problem there, as far as I am concerned. Dungeons and cities/villages, are drawn in a top-down view (unless you have perspectives... which I have, but so far haven't been able to work with). Now, using some of the overland symbols, if you are drawing a fantasy map (medieval or dark ages style), you can actually make an isometric town, village or even city. Tonnichiwa, here at the guild, has some great examples of having done just that.

    One of the disadvantages, at least for me, is that there aren't any isomectric symbol sets for modern (or futuristic) map making, unless they are a part of Cosmographer which I don't have yet (that is my next purchase). Now for someone like me, that runs sci-fi games, like Mech Warrior, or my husband, who runs Star Trek games... that's problematic when we want to make world or regional maps of a sci-fi nature. There are some modern symbols for city map making, and there are some symbols that will work with either, but even for cd3, there aren't as many things to work in a modern setting as there is for fantasy. CC3+ has rastor symbols, but not vector ones. I don't use rastor symbols much, I prefer vector.


    Now, even with this disadvantage, there is also an advantage, in the fact that if you can figure out how to do it, you can create your own symbols for cc3+. Which means you could make sky scrapers, and monuments, and the like for sci-fi settings. But again, that takes time. I haven't been able to do so at this time, but it is something to think about.
    Last edited by ladiestorm; 02-12-2019 at 01:48 PM.
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  2. #2
    Publisher Mark Oliva's Avatar
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    Quote Originally Posted by ladiestorm View Post
    Now, one of the advantages CC3+ has, is that you can draw maps from two different perspectives: isometric, and top-down views.

    <SNIP>

    Now, even with this disadvantage, there is also an advantage, in the fact that if you can figure out how to do it, you can create your own symbols for cc3+. Which means you could make sky scrapers, and monuments, and the like for sci-fi settings. But again, that takes time. I haven't been able to do so at this time, but it is something to think about.
    Just to be clear, I'm not disagreeing with anything that Storm has said, but one should point out that the things mentioned above are by no means exclusive to CC3+, They apply just as well to MapForge and Fractal Mapper 8. All three programs use PNG graphics as symbols, so if you acquire a PNG symbol or make one, you could use it in any of the three programs. FM8 also includes ISO symbols for overland mapping in both its PNG and vector symbol sets. That doesn't apply directly to MapForge, because it works with add-in graphic packages rather than individual PNG symbols, however, one can import individual PNG symbols into MapForge.

    Quote Originally Posted by ladiestorm View Post
    One of the disadvantages, at least for me, is that there aren't any isomectric symbol sets for modern (or futuristic) map making, unless they are a part of Cosmographer
    There aren't any in Cosmographer either or anywhere else including RPGMapShare, as far as I know. I'm pretty familiar with what's on the RPGMapShare site, and I have Cosmographer. Cosmographer has mostly symbols for furnishing the interiors of spaceships and space stations in deckplan mode. It has planets and similar space objects in starmap mode. It has geographic symbolry and hexagon landscape fill stamp symbols in overland mode.

    ProFantasy also has issued a few annuals with sci-fi tools, but I've never seen them, so I can't comment upon them.

    The space/sci-fi part of the Dundjinni Archives, which are free in both CC3+ and FM8 versions and can be imported into MapForge, also has symbols for furnishing space ships and space stations in deckplan mode along with personal equipment and creatures. It has planets and a wide variety of spaceships in starmap mode. It has nothing in overland mode.

    The Symbol Set 3 add-on for CC3+ includes modern symbols typical for the 20th Century. Things like computers already are outdated for the 21st Century.

    For the record: I have licensed installations of MapForge with quite a few add-ons, Fractal Mapper 8 and CC3+ with the eight main add-ons, including Cosmographer and Symbol Set 3. I have mapping experience with all of them.

    Quote Originally Posted by nichendrix View Post
    I whish that there were more examples of sci-fi maps made with FM8, things like cities/towns, starship deckplans, battlemaps, "dungeon" maps, etc., specially maps on the better quality side, since the few I've seen were mostly on the low quality side.
    Unlike FM8 where I'm yet to see a high quality sci-fi stuff, I found that there are plenty of high quality examples of all kinds of maps made with CC3+ and Cosmographer, from cities, to buildings/dungeons, to starship deckplans, to star maps, there are examples of all kinds of things with a good portion of them on the high quality side.
    I find that strange too. FM8 is produced by NBOS Software. It's top-selling program is AstroSynthesis, which can work together with FM8. AS/FM8 users produce a lot of "how to" queries, but if they post their maps anywhere in the Internet, I have no idea where that is.
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  3. #3

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    Quote Originally Posted by Mark Oliva View Post
    I find that strange too. FM8 is produced by NBOS Software. It's top-selling program is AstroSynthesis, which can work together with FM8. AS/FM8 users produce a lot of "how to" queries, but if they post their maps anywhere in the Internet, I have no idea where that is.
    Isn't that strange? I've been mining for examples for some months, but I've only found three examples of starship deckplans and they were very basic and on the not pretty at all side.

    I spent a some time with the trial version of AstroSynthesis and couldn't find any good tutorials for beginners, only after a time asking around in the official community I've found out that there is a PDF manual in the program folder, but there's no link or mentiob to it in the program's GUI.

    As far as I could use it during the 14 days trial, I've found that the star map generation is rather interesting, though it lacks in options for the maps, for instance you can only generate top, side and front views, I couldn't find a isometric view, that would be nice to later process in PS to look like an holo-message.

    I whish I could find modern and sci-fi buildings to add to my city maps, but it seems that I'll have to make them all from scratch, which would take a long time to finish enough buildings that would be feasible for use on sci-fi town/city maps.

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  4. #4
    Publisher Mark Oliva's Avatar
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    Quote Originally Posted by nichendrix View Post
    .I whish I could find modern and sci-fi buildings to add to my city maps, but it seems that I'll have to make them all from scratch, which would take a long time to finish enough buildings that would be feasible for use on sci-fi town/city maps.
    You have my sympathy, but there's not much more that I can offer on that point.

    Quote Originally Posted by ladiestorm View Post
    If you want to build a modern or futuristic world, you will probably need Cosmographer, and probably SS3 (symbol set 3).
    Symbol Set 3 won't do much for you on the futuristic side. It's modern in the sense of a little while before the present, mirroring the late 20th century but not yet into the 21st.
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  5. #5

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    Quote Originally Posted by ladiestorm View Post
    If you don't mind, I'm going to jump in again, for a moment. As I stated before, I use CC3+ exclusively, though I don't have every product that profantasy has to offer. I own cc3+/cd3/dd3, with Fractal Terrains, and Perspectives. I also have Symbol Sets 1, 2, and 3. Plus, I have just about every third party add on that the Vyntiri Project provides. Oh, I also have the Tome of Ultimate Mapping, as well.

    I've been using cc3+ for almost three years now, and I will freely admit, that I am still learning how to use the program. Now, don't get me wrong, I have made some pretty decent maps in cc3+, from villages, to dungeons, to regional maps. I'm currently working on a world map that was started in factal terrains, and I have various projects going all at once.

    I'm a writer, but I'm also a gamer. I play D&D, Mech Warrior, Scion, some of the other White Wolf games, and some games that are completely thought up by our GM's. I also run Scion, D&D, and Mech Warrior games. I purchased cc3+ to create maps for those games.

    CC3+ does have a lot of advantages, as Mark posted earlier. And I've known Mark for all of the three years I've been using cc3+, and I know he's very knowledgeable about these programs. I'm not refuting anything Mark has already told you, just adding something else for consideration.


    Now, one of the advantages CC3+ has, is that you can draw maps from two different perspectives: isometric, and top-down views. But this can be a disadvantage as well. CC3+ overland maps are drawn in isometric. Now there is no problem there, as far as I am concerned. Dungeons and cities/villages, are drawn in a top-down view (unless you have perspectives... which I have, but so far haven't been able to work with). Now, using some of the overland symbols, if you are drawing a fantasy map (medieval or dark ages style), you can actually make an isometric town, village or even city. Tonnichiwa, here at the guild, has some great examples of having done just that.

    One of the disadvantages, at least for me, is that there aren't any isomectric symbol sets for modern (or futuristic) map making, unless they are a part of Cosmographer which I don't have yet (that is my next purchase). Now for someone like me, that runs sci-fi games, like Mech Warrior, or my husband, who runs Star Trek games... that's problematic when we want to make world or regional maps of a sci-fi nature. There are some modern symbols for city map making, and there are some symbols that will work with either, but even for cd3, there aren't as many things to work in a modern setting as there is for fantasy. CC3+ has rastor symbols, but not vector ones. I don't use rastor symbols much, I prefer vector.


    Now, even with this disadvantage, there is also an advantage, in the fact that if you can figure out how to do it, you can create your own symbols for cc3+. Which means you could make sky scrapers, and monuments, and the like for sci-fi settings. But again, that takes time. I haven't been able to do so at this time, but it is something to think about.
    It seems that for sci-fi stuff, CC3+ is as limited as MapForge and FM8 in terms of ready to use content.

    If it CC3+CD could generate sci-fi or futuristic cities it would be the most interesting thing to me, but you said they are also geared towards fantasy settings.

    One thing I've noticed is that it takes around $150 to have all the add-ons to really make sci-fi stuff with CC3+. MapForge is way cheaper, but with all the add-ons it seems it falls on the same price range as CC3+. On the other hand, FM8+AS costs only $50 bucks, which is odd given it is 1/3rd of its competitors costs, or am I missing something?

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    Guild Expert ladiestorm's Avatar
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    I'm afraid I don't know as much about mapforge or FM8 or 9. The one thing I can tell you about cc3+ is that you don't have to get each specific product to be able to produce good maps. I started with just the basic combo pack: cc3+/cd3/dd3. That, combined with the CSUAC2, the Dundjinni Archives, and Bogie's Mapping objects helps me produce 95% of the maps I make. And if you look at my gallery, you will see a couple of 'modern' maps there, such as my town of DunHaven, and my underground Sybco Lab. So the possibility is there, to produce modern style maps, as long as you aren't trying to build a modern world. If you want to build a modern or futuristic world, you will probably need Cosmographer, and probably SS3 (symbol set 3). Perspectives might be able to help you create your own symbols for modern, or futuristic worlds, cities, dungeons, what ever you might need.

    Also, Profantasy does offer 'bundle packs' for those that don't want to spend that kind of money all at once. Also, profantasy is always coming out with new content for their programs, in the form of the annuals. For those, you buy a yearly subscription, and something new comes out each month. So just because they don't have anything now, doesn't mean they won't in the future.
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    Administrator waldronate's Avatar
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    Quote Originally Posted by nichendrix View Post
    sci-fi or futuristic cities
    I see a lot of discussion about this and I'm curious what this sort of thing would look like. Does anyone have some good examples of maps using this sort of style? I don't care whether it was done with some pre-packaged software or drawn freehand.

  8. #8

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    Quote Originally Posted by waldronate View Post
    I see a lot of discussion about this and I'm curious what this sort of thing would look like. Does anyone have some good examples of maps using this sort of style? I don't care whether it was done with some pre-packaged software or drawn freehand.
    It's strange that few share their work on this subject. The few I've seen are for Star Wars, usualy backwater towns like Mos Eisley, Mos Espa, etc.

    For example, this is the map of Mos Shuuta that comes with FFG's SW EotE Beginner's Game:
    [IMG]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQHIkIYFV0VTi3e3tInBWQ2sxiNzXa4s 7hF6IbbSM95m6M49ae2RQ
    [/IMG]

    This is a Map made by Ruakar depicting a section of Lothal capital city from Star Wars Rebels. :


    A more complete map of the Lothal's capital city.


    Another city made by Ruakar, this time from some backwater place like Tatooine:


    Another one by Ruakar, but this time a more developed multiple level city:


    I know a few other Star Wars forum users that make city maps, but they are only a small portion of them actually share their maps with the community and a good deal of them only do maps on paid requests, so they usualy don't share too much, just enough to wet potential customer's appetite.

    It is a pity that I don't know what kind of code is used in things like Smart Building Tool in FM8 or its equivalent in City Designer for CC3+. If I could see their code, I could understand it and develop a similar code for sci-fi setting like Star Wars, Star Trek, etc.
    Last edited by nichendrix; 02-13-2019 at 02:06 PM.

  9. #9
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    Quote Originally Posted by nichendrix View Post
    It is a pity that I don't know what kind of code is used in fings like Smart Building too on FM8 or on City Designer for CC3+. If I could see their code, I could understand it and develop a similar code for sci-fi setting like Star Wars, Star Trek, etc.
    ???#!!?

    What is a fing? And what kind of code do you mean? And what is a Smart Building?

    Sorry. You really lost me here.

    I used to get complimented on my programming and upon my work as a programming teacher before I retired, so I assume I wasn't all that bad. Of course, I did only data base programming, not graphical stuff. Still... Nonetheless ...
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  10. #10

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    Quote Originally Posted by Mark Oliva View Post
    ???#!!?

    What is a fing? And what kind of code do you mean? And what is a Smart Building?

    Sorry. You really lost me here.
    It was supposed to be things.

    It's one of the issues of having SwiftKey configured to work on multiple languages, it takes just a random wrong swipe with your thumb to inadvertently change which language the spellchecker will use.


    Quote Originally Posted by Mark Oliva View Post
    I used to get complimented on my programming and upon my work as a programming teacher before I retired, so I assume I wasn't all that bad. Of course, I did only data base programming, not graphical stuff. Still... Nonetheless ...
    Part of my daily work is to develop applications and simulations so my programming skills are still sharp. I'm also used to develop add-ons, plug-ins and tools for AutoCAD/Revit, so I know more or less how to handle creating a new tool to perform some desirable graphical output.

    What I don't know is how these mapping software handle these things. Since I don't know how the software works, I can't develop a script to do/automate it.

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