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Thread: City of Estoria [Odyssey of the Dragonlords]

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  1. #1

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    The double perspective on the map is quite surprising!

    +1 on the geometry accuracy question: how did you keep the two views consistent?

  2. #2

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    Quote Originally Posted by Voolf View Post
    Very much a beauty !
    Thanks Voolf
    Quote Originally Posted by Domino44 View Post
    Beautiful work! I wish I could rep at the moment... I love the city illustration at the bottom!
    Thanks Domino No worries.
    Quote Originally Posted by Jaxilon View Post
    Love it. I really like how you do these top and side views. If I ever get to doing a town map myself I only hope I can pull it off half as well.
    Thanks Jax It adds a lot of exrtra time and effort.
    This client was willing to pay for that. Usually they aren't.
    Quote Originally Posted by - JO - View Post
    As I already told you, this type of map is really my favorite! I really love having these two views, which really give a true account of a place and a really complete view of it, as well as, often, allow to discover the context as well. I'm currently trying to make one myself, but the joint between the image seen from above and the one seen from the front is so difficult to find in order that iit remains harmonious.... I study all your maps made like this one and I am really impressed by your creativity and mastery of your art!
    Thanks Joel
    I agree - this does give more of the feel of the place.
    I have some plans to try doing some of this for regional areas.

    Sometimes it is easier to have the perspective view on top.
    It can be easier to integrate, but doesn't have quite as much impact.
    Quote Originally Posted by Sapiento View Post
    As usual a great piece of cartographic art!
    Thank you Sap
    Quote Originally Posted by MistyBeee View Post
    It's just amazing how you managed to show the different elevation of the buildings there, and I love so much how you painted the interaction between rocks and water. Each map you draw is a lesson
    Thanks Beee I got into doing that way back with an oasis commission.
    Quote Originally Posted by QED42 View Post
    It won't let me rep but as always this is another great map that meets your usual high standards.
    Thanks QED no worries.
    Quote Originally Posted by Naima View Post
    Very nice, how did you do to manage to make coincide the isometric view of the Town withthe perpendicular one? Looks very precise .
    Thanks Stefano. It's not as precise as it may seem.
    This one was more difficult than the others.
    All of the rock stuff just made it a lot more complicated.
    Quote Originally Posted by The Lazy One View Post
    The double perspective on the map is quite surprising!

    +1 on the geometry accuracy question: how did you keep the two views consistent?
    Thanks L1 easy answer - with much difficulty.
    This is version 3 of the perspective. The first two were wrong in differing ways.
    Last edited by J.Edward; 03-05-2019 at 11:28 AM.

  3. #3

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    Quote Originally Posted by J.Edward View Post
    Thanks Voolf
    Thanks L1 easy answer - with much difficulty.
    This is version 3 of the perspective. The first two were wrong in differing ways.
    That's interesting!

    With my usual workflow, for perspective i usually do a 3D model and hand-drawn (ink on paper) over a light outline of a render. This could really save you some time too! If you're interested, drop me a PM!
    Once you get the hang of the basics, 3D modelling is an extremely quick solution!

  4. #4

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    Quote Originally Posted by The Lazy One View Post
    That's interesting!

    With my usual workflow, for perspective i usually do a 3D model and hand-drawn (ink on paper) over a light outline of a render. This could really save you some time too! If you're interested, drop me a PM!
    Once you get the hang of the basics, 3D modelling is an extremely quick solution!
    I appreciate the offer L1. Very generous.
    I've worked with 3d in the past, and am familiar with the technique.
    It's more problematic with the organic rock/hill shapes and the changing terrain levels.
    I can model it, but it just takes so much longer.
    I've also been trying to challenge myself to improve on my visualization.

  5. #5

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    Quote Originally Posted by J.Edward View Post
    I appreciate the offer L1. Very generous.
    I've worked with 3d in the past, and am familiar with the technique.
    It's more problematic with the organic rock/hill shapes and the changing terrain levels.
    I can model it, but it just takes so much longer.
    I've also been trying to challenge myself to improve on my visualization.
    Complex geometries don't help much, but knowing what you're after (which is a volume study rather than an actual 3D model) it could still be a quicker way.
    This is definitely a very good exercise of volumes, anyways.

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