First half of my reply below. Thank you again!
The layer order shortcuts should be there, Cmd+F, Cmd+B, etc. We'll add one for locking objects - that's another we missed. By the way, if you go to Help-->View Keyboard Shortcuts you can see the ones currently implemented.
You can bring your own artwork to it. For some reason we missed adding it to the Art Manager, but if you go to the program folder in Windows, or the artwork folder in OSX, you can just drop new artwork into the respective folders and OWM will pick them up.Re: corner bumpers. I have discovered your border tool and it does NEARLY what I wanted. Am I able to bring my own custom art into it? I see I'm stuck with your colors as well. But it's not bad.
Definitely those are good inspiration for making a new tool for this. Thank you!!I think these two illustrate what I'm trying to talk about quite well. I would have liked to be able to take the eagle pattern on the second one which I used for the ribbon and wrapped it around everything as a stroke after dropping the squares into the side corners and in the center bottom. Making that border loop around the corner icons was a huge pain, and something I would love to be easier to handle in a mapping software. Maybe looking at a couple examples which stymied or frustrated me will help get you thinking about how a tool could handle creating such a result?
Good idea, thank you!!The other thing I'm thinking is a few stock fancy scrolls that one could put text into, again I'm thinking of the people who don't draw their own doodads. In fact, this map is back from when I used stamps, so those probably are stock art scrolls and corner doodads on the first map.
We have add on artpacks on our shop (let us know what you think).On that note, I am available to make more assets. I can definitely imagine contributing in some fashion as you expand if you wanted to make purchasable expansion packs which add in new assets. That is going to be a way to get continuing income from the program.
New artwork contributions sounds really good, by the way. I'll message you about it
You actually can do this with the arrow keys, would it make more sense with A/D, W/S?I would love to be able to use the w/s shortcut while in the wall tool to make a wall wider or narrower without clicking out of the shape, and maybe have w/s control the taper amount. Same thing for the river tool.
We are adding the copy/paste style shortcuts, we'll add a Set Tool properties shortcut as well. Thank you!I would like a keyboard shortcut for when I click on an icon and want to grab its style and set it to the tool. There's an option in the menu which is great to set the style of an object to the tool associated. Kinda like how I can eyedropper a color in most painting programs. Copy/paste style will work too, but hey, could be fun.
The blend modes just need to be added to the UI, the 2D engine we built for OWM already supports it. We'll work to make the reference map its own layer, should have done it that way from the start - thank you!At the moment, the main things that make me feel gimped are that I can't drag around the reference map to whatever position I please and click it on and off from the layers menu, and the lack of blend modes. Fortunately, my programmer housemate says those are easy to add because the math has already been solved; if you made fractal coastlines she thinks you won't have a problem figuring out how to begin implementing those.
Tell her Stephanie and Katie (the other two devs) + I say thank you!!My programmer housemate is impressed, by the way, that you're doing Windows, Mac, and trying for Linux too. She's pretty sure you're not using Electron but instead making specific versions of the program for different OSes, and says, "that's a good resource use!" about the numbers that show up in Activity Monitor on Mac. I figured I would share her props since it's a sort of feedback I can't give. She says the UI is a tell that you guys built a lot of this yourselves with some hard programming work and is impressed with and gushing about the vector coastlines implementation being awesome.
The UI is based on wxWidgets which is a cross platform library that uses native controls (hence it's light and looks like the rest of OS), with a lot of custom stuff we built on top of it. And yep, the app has two (and now three) versions, which makes it lighter (and its written in C++ for performance).