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Thread: The Garnok region of Baldimar

  1. #21
    Community Leader Facebook Connected torstan's Avatar
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    I manually put in the squiggly lines I am afraid. No trick to those maps, just time with a pen. However as long as you have a pen and a few minutes, it doesn't take too long to put them in.

  2. #22
    Community Leader jfrazierjr's Avatar
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    Small (hugh time wise) update....Not sure where I want to go next after adding in some mountains.... suggestions?
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  3. #23

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    I can't say I'm enchanted about the forest but the mountains are beautiful. The forests just look a bit too flat for an iso type map. Putting a crinkly edge on the forest and maybe a clearing or two would really help with the edge definition. Here is a little screegrab of part of Torstan's latest WIP which shows it much better than I can tell it.
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  4. #24
    Community Leader jfrazierjr's Avatar
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    A few small updates.... added some noise to the forests and added a lake/ocean/whatever.....
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  5. #25

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    It is a little early for this, but if you want to keep the canvas texture, when the map is done use the same texture to perform a displacement on the inking and colour. I did a similar thing for my lymeport map (see post 4) and feel that, while subtle, it makes the map look less computer drawn

    -Rob A>

  6. #26
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    It's looking great, though I agree that the forest is not-quite-there-yet.

    Previously, by adding the shadows and highlight, the forest really seemed to have a lot of definition. Now with all the noice from the parchment background and whatnot, I think that definition has been lost somewhat. I'd suggest going back and beefing up the shadows and highlights around the edges of the forest.
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  7. #27
    Community Leader jfrazierjr's Avatar
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    Another Lunch time update. I had planned on working on either swamps or a cliff face on the waterline, but decided to bite the bullet and go for the forest since no one seems to like the existing. Hopefully, this is more in line with Torstans style now and its much more defined. I started on the interior and found I was putting TOO much roundness and texture so it looked kind of blocky and fake, so I went back and redrew it with some more randomness on the interior. Anyone every trying to draw some random squiggly lines with a damn trackball? It's hard!(I am at work and don't have my tablet.)

    I think next I will add some more mountains up at the top, specifically with the full snow covered style, then work on a small cliff perhaps before going on to the swamp.

    EDIT - I modified the map to reduce the hue and saturation of the forest colors.
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  8. #28
    Community Leader Facebook Connected Ascension's Avatar
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    Now yer cookin. Looks really nice and I especially like how "real" this feels...like I drew out some lines with a feather quill and used some watercolors to fill in the wash.
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  9. #29
    Community Leader jfrazierjr's Avatar
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    More changes. I added a road leading through the hills to the mountains, and it will also end up running through the new hills I just added and lead... somewhere.....
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  10. #30
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    Yeah, this is looking great, now! The forests are now beautiful! The mountains Rock! The path is cool!

    All is well with the world.
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    Check out my blog: "The Undiscovered Author"
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