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Thread: Van der Aa

  1. #1
    Guild Adept KMAlexander's Avatar
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    Map Van der Aa

    examplemap_vanderaa_color_sml.png

    The final version (2000x2000) of the sample map I made using my Van der Aa brush set. There's a larger version on my blog. Eventually, I'm going to figure out a way to automate the water effect I'm using on the rivers because 1) I really like it 2) I've seen it used on a lot of early-18th and 17th-century maps and 3) seems like it should be solvable.

  2. #2
    Community Leader Kellerica's Avatar
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    Your brush-sets are so cool, and it's nice to see them in action! Nice job, man. If you can crack that river thing, let us know - bet quite a few of us could find use for something like that.
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  3. #3

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    Really cool looking map.
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    Fantasy maps and illustrations.


    All my non-commisioned maps are FREE for personal use. Get them at my home page New Horizons
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  4. #4
    Guild Adept KMAlexander's Avatar
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    Quote Originally Posted by Kellerica View Post
    If you can crack that river thing, let us know - bet quite a few of us could find use for something like that.
    Oh, I will. Never saw the point of keeping things secret.

    Right now, it's a Select>Modify>Contract 5px>Fill>Contract 2px>Delete>Repeat then a Distort>Wave and some texture applied as a mask. Which is doable but time-consuming.

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  6. #6
    Community Leader Kellerica's Avatar
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    Quote Originally Posted by KMAlexander View Post
    Oh, I will. Never saw the point of keeping things secret.

    Right now, it's a Select>Modify>Contract 5px>Fill>Contract 2px>Delete>Repeat then a Distort>Wave and some texture applied as a mask. Which is doable but time-consuming.
    Yeah, I figured as much. But if there is a simpler way you can come up with, I'm definitely stealing it
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  7. #7
    Guild Expert Facebook Connected Caenwyr's Avatar
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    Quote Originally Posted by KMAlexander View Post
    Oh, I will. Never saw the point of keeping things secret.

    Right now, it's a Select>Modify>Contract 5px>Fill>Contract 2px>Delete>Repeat then a Distort>Wave and some texture applied as a mask. Which is doable but time-consuming.
    Instead of filling, contracting and deleting, can't you just stroke, contract, stroke, contract etc? You can even create a automated script for that in PS, and then just do the distort thingy afterwards. If I'm not mistaken, Schwarzkreuz did something like that, but I remember trying it (ages ago), with very mixed results. Worth the try though!
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  8. #8
    Guild Adept KMAlexander's Avatar
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    Quote Originally Posted by Caenwyr View Post
    Instead of filling, contracting and deleting, can't you just stroke, contract, stroke, contract etc?
    [Faceplam]

    Yes. Yes, you could. Haha

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