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Thread: My attempt at making own Atlas

  1. #21

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    Quote Originally Posted by Robulous View Post
    Just look at it, looks amazing. Do you know if it's possible to import heightmaps for pre-existing terrains? Can't find anything on it.
    Yes you can, just drop file node and import your terrain

  2. #22

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    Still testing, but finally I got around cliff coastlines

    Bahmadis topo wilbur.png

  3. #23
    Professional Artist Tiana's Avatar
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    Looks pretty cool.

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  4. #24
    Community Leader Kellerica's Avatar
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    Wow, I love those mountains! That's some damn sweet relief work.
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  5. #25

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    rect4848.png

    Guess I'm finally happy with results

  6. #26
    Guild Master Falconius's Avatar
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    Looks really good.

  7. #27

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    Experimenting with GAEA, and I really like the progress. Still need to find a way to soften the erosion in some parts.

    Importing highmaps to QGIS from Wilbur is amazing, setting coordinates in Wilbur save a lot of time and makes work quick and simple.


    g5199.png

  8. #28

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    And some more tests
    path2718.png

  9. #29

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    Great and innovative work !
    Coastlines and lakes are just perfect. I wish I could draw things like that but I guess my brain doesn't want to help my hand doing this...

    I agree with you about softening some of the reliefs, but on the other hand it is very accurate this way. I wouldn't sell it too fast

    By the way the level line map presented in page 2 looks awesome; unfortunately you're not fond of it, but it's a pity to me ^^

    Need to see more of this with labels and stuff.

  10. #30
    Guild Adept KMAlexander's Avatar
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    I am loving the look of these. Wow!

    Really interested to see how you do other hydrological features like rivers and streams.

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