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Thread: Inhabitants of the world. Any need for illustrations?

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  1. #11
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Jul 2008
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    Well there isn't anything concrete to share really. There is no magic button that makes the images appear like that. I use Olivier's shaders as the basis of my shaders, but more often than not they need to be tweaked, omitted or changed quite a bit.

    I got a very simple example. Let's take the skeleton warrior 10 or so pages down the road. Alongside the final result here is a render of the skeleton and a render of the same skeleton in black and white. Those two renders where the end of the line in 3D for me with this skeleton - the final result is achieved thru 2D work. In Photoshop I blend all the render layers and paint/draw/filter/smooth/darken/lighten to go where I want I to go. In the case of the skeleton I ended up painting the shredded clothing on the skelly.

    In a contrary vein, the Lord Weers character above needed more complex shaders so as not to kill off texture details from the map. In that image I also wanted the shirt to retain a look of expensive fabric so I opted to change the shaders in a way that go thru all the whole tonal range of the underlying texture instead of cut it down into tritonal steps. Cutting the tonal ranges to steps would have meant that I would have lost the remnants of the textural details that remain in the final image.
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    Last edited by 12rounds; 12-11-2008 at 11:41 AM.

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