Results 1 to 6 of 6

Thread: Megadungeon - Old Dwarven Halls

  1. #1
    Guild Journeyer Facebook Connected Eri's Avatar
    Join Date
    Oct 2017
    Location
    Brisbane
    Posts
    159

    Default Megadungeon - Old Dwarven Halls

    Thought I'd share a piece I finished recently in conjunction with a few other map makers. It was attempting to use the "jaquasian" principles of dungeon design with varying ways in, and around the dungeon space and between levels. I went a weeeeeee bit overboard with the map and it ended up being 12 a4 pieces drawn out. Four for each level.

    The originals are a fair size so I had to scale them down to upload here
    Ground level with the entrance hall, barracks, kitchens and the royal room
    dwarven dungeon ground resize.jpg

    2nd level forge, Hall of Kings, housing and religious services
    dwarven dungeon underground 1 resize.jpg

    3rd level - catacombs
    dwarven dungeon underground 2 resize.jpg

  2. #2
    Guild Artisan damonjynx's Avatar
    Join Date
    Aug 2012
    Location
    Sydney, Australia
    Posts
    811

    Default

    Hi Eri,

    I love a good dungeon map and these are really cool. I'm assuming these are WIPs at the moment?

    One little thing, and it's probably more personal preference than anything else, in areas where you have brick-like textures for the wall, I feel a thicker line-weight to delineate the floor/wall would help make the map easier to read. That being said it totally depends on what you're planning to do with the drawing; i.e. colouring etc.
    Glory is the reward of valour.

    My blog at: damonjynx.blogspot.com.au

    Finished Maps

  3. #3
    Guild Journeyer Facebook Connected Eri's Avatar
    Join Date
    Oct 2017
    Location
    Brisbane
    Posts
    159

    Default

    Quote Originally Posted by damonjynx View Post
    Hi Eri,

    I love a good dungeon map and these are really cool. I'm assuming these are WIPs at the moment?

    One little thing, and it's probably more personal preference than anything else, in areas where you have brick-like textures for the wall, I feel a thicker line-weight to delineate the floor/wall would help make the map easier to read. That being said it totally depends on what you're planning to do with the drawing; i.e. colouring etc.
    tend to agree there for sure. usually the walls stand out at the same pen size when it's smaller but it all gets drowned out with the bigger space.

  4. #4
    Guild Expert Adfor's Avatar
    Join Date
    May 2018
    Location
    Western Pennsylvania
    Posts
    1,022

    Default

    These are looking awesome so far! I'm with Damon on this one, I love a good dungeon map, and that the walls need to be a tich thinker to differentiate between wall and floor. Can't wait to see them with some color, top notch work!

  5. #5
    Professional Artist ThomasR's Avatar
    Join Date
    Nov 2015
    Location
    Angers, France
    Posts
    4,179

    Default

    I really love your linework ! And especially your stone work !

  6. #6
    Guild Journeyer LunaticDesign's Avatar
    Join Date
    Oct 2019
    Location
    Florida, USA
    Posts
    198

    Default

    I really like the look and the level of detail, I would darken or thicken the walls a little.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •