Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Guildcity - where are we now [December 2017]

  1. #11

    Default

    Quote Originally Posted by Pixie View Post
    A couple of days away and suddenly it's like the almost dead project jumped to life! I'm glad some of you fellas are keen to continue this - I was/am so in love with the whole city project.

    Concerning my section (21), it's coming along. Slowly but surely, and since I'm fairly ahead of most of my neighbours, it's going at a"just fine" pace. Sooner, rather than later, a little dragon will pop in it, somewhere.
    But it's a fairly large section, which got me thinking. We could have some sections broken into little bits. So that people with less time, or less self-confidence, or less willingness to commit on something big, or less(more) whatever, could also join with a little collaboration.

    Maybe subsections. Or maybe a section mapped with city layout only, and folks join in drawing the buildings. Just throwing loose ideas now...
    That's in idea worth considering, though it would mean that we would need to ask John to subdivide certain areas by adding a more detailed road system. The roads were a convenient way of dividing the districts, so that any minor inaccuracies in stitching them all together could be lost in the width of a road, rather than misshape a building...


    Making the districts smaller would help in another way. Since the Creators Update my system resources are more than 50% devoted to running Win 10, which has severely limited the size of image I can manipulate in GIMP or Krita. Smaller districts would not only be less daunting to map, but easier to manage now that Microsoft has rendered my machine to be little more than a pocket calculator. I don't have any choice but to cut my current district up even smaller than the two halves I was working on, and start again, since I can no longer open the files I was working on just a few months ago.

    I am not discouraged, though. I'm looking forward to applying all the things I have learnt in the intervening period


    @Red - if you are reading this thread, would it be too problematical if I were to cut district 15 (already in two halves) into 4, or possibly more? I would be able to give you accurate masks to reassemble them when they are finished, pixel accurate...

  2. #12

    Default

    Quote Originally Posted by Robbie View Post
    I'd like to get back to my section too actually. I'd also like to model that awesome compass rose building in 3d properly. Don't count my section as dead yet.

    Sent from my HTC6535LVW using Tapatalk
    Of course! You never uploaded it to the Finished Maps section, so we knew you hadn't 'finished it', as such

    Looking forward to the 3D model

  3. #13
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    We could have some sections broken into little bits
    That's not a bad idea. It would be better to make this in a case by case thing.

  4. #14
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,251
    Blog Entries
    8

    Default

    Quote Originally Posted by Mouse View Post
    @Red - if you are reading this thread, would it be too problematical if I were to cut district 15 (already in two halves) into 4, or possibly more? I would be able to give you accurate masks to reassemble them when they are finished, pixel accurate...
    If you can give me the masks for your section then its always gonna be real easy to do that.

  5. #15

    Default

    Aw thank you, Red

    Then that is what I shall do.


    @John - do you think that splitting up some of the remaining districts into smaller pieces would be a good idea, or not? Its really you who should make that decision, since it will probably be you who has to split them up if we go that way.

    EDIT: been thinking a bit more about the splitting up idea. If we do go that way we could name the sub-districts a, b, c, d, e... etc, and maybe allow people to take as many adjacent subdistricts within the one main district as make up a size they feel comfortable with doing all at once? For example, 06a and 06b, leaving 06c and 06d for someone else to do?
    Last edited by Mouse; 12-03-2017 at 01:55 PM.

  6. #16
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Just like with the Gild World, I did an updated version of the Guild City status:

    Guild City status.jpg

  7. #17
    Guild Expert Guild Supporter aeshnidae's Avatar
    Join Date
    Apr 2017
    Location
    Washington, DC
    Posts
    1,012

    Default

    I'll take #42, since I decided to use the shape for the Nov-Dec 2019 challenge.


    Find me on
    DeviantArt

  8. #18
    Community Leader Kellerica's Avatar
    Join Date
    Nov 2014
    Location
    South Scotland (originally Finland)
    Posts
    2,836

    Default

    Might as well claim a spot for myself... My Guildworld section is coming along nicely, I'd like to jump on this next year.

    Could I take number 4?
    Homepage | Instagram | Facebook | Artstation
    Just give me liquorice and nobody gets hurt.

  9. #19

    Default

    Quote Originally Posted by aeshnidae View Post
    I'll take #42, since I decided to use the shape for the Nov-Dec 2019 challenge.
    Quote Originally Posted by Kellerica View Post
    Might as well claim a spot for myself... My Guildworld section is coming along nicely, I'd like to jump on this next year.

    Could I take number 4?
    Jump on in.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •