Quote Originally Posted by Tiana View Post
Ditto that, that's where I'd put any vegetation too, unless they're weird alien trees that emit light. It just isn't the conditions for trees to grow with ease. It feels warm and arid when I look at the map.

I'd put like, some moss and mushrooms and maybe some fungus. Hm, I'm sensing a theme. Maybe some mould. What trees tend to do for a map is add visual interest, which can be achieved with things other than trees. You might have fallen rocks, even artistically arranged, a rock maze perhaps. If people are surrounded by stones, they're going to arrange them. Also as this is a tight space, these settlers must be doing something with their trash and their dead, so you might see a charred area or a refuse pile in a corner from where they deal with their input/output. They're getting food from somewhere, so perhaps they have hanging gardens fed by water pumped from the river or a pen of animals that extends out to the grassy shrubby area by the river where their goats can feed.

These are ways you could get some of the visual clutter lent by trees without using foliage.

Shrubs, in the lighter areas, I can see there being a few clusters, around the river where the light is most likely to hit, their roots stretching out into the water through the stony ground, and grass is stubborn, I'm sure there'd be a few chunks of it for a select amount of livestock to graze, or chickens to root around for insects.

There might be a few rocks sticking out of the river, that would also give some of the visual stop that a tree does.

I am into the lighting. It's great. Such a mood to it.
Thank you!

And thanks for the ideas. I want to really flesh the map out if I get the time. But for now, i did some things

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