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Thread: [Award Winner] Technique for adding coastal detail as you zoom in.

  1. #11

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    @dr-spangle:

    Are you blurring the original enough to give the clouds layer something to work with?

    Can you post up the starting image, too, so I have a better idea of what you are working from?

    -Rob A>

  2. #12

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    A friend did that copy, erm

    Here's one I did with similar results.
    Start: http://80.42.27.104/zoomed%20maps/base.png

    Scale up 500%
    http://80.42.27.104/zoomed%20maps/Try%206/2.png

    Blur:
    http://80.42.27.104/zoomed%20maps/Try%206/3.png

    Create cloud layer on burn
    http://80.42.27.104/zoomed%20maps/Try%206/4.xcf

    Merge down:
    http://80.42.27.104/zoomed%20maps/Try%206/5.png

    Threshold:
    http://80.42.27.104/zoomed%20maps/Try%206/6.png



    Both this one and the one my friend did are parts of this map:
    http://www.micras.org/maps/blank.png
    I use black for land, he uses black for water, both images are part of the central continent.

  3. #13
    Administrator Redrobes's Avatar
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    Try it this way then. Take zoomed up coast in black and white and blur it a bit. Get some fractal clouds noise and add enough contrast so that it spans the range from black to white burning out a little at each end. What I have labeled lumpy noise. Then take that noise and adjust contrast by -20% so it spans from near black to near white. Then 50:50 average the blurred coast and the new noise. Then ram the contrast right up to 100% to get black and white again.

    All that you are doing is just modulating some noise on top of the coast. By averaging in some noise on the blurred edge of the coast then it pushes it over and under the mid level and then when you whack up the contrast again its takes it back to black and white with crinkly noisy edges.
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    Last edited by Redrobes; 12-18-2008 at 04:19 PM.

  4. #14

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    Ok, that works for a small area, but the clouds are not dense enough when I do a large area like 1000*500, I'm limited to something like 200*200 squares...

    If I zoom the original map by 5 times, the map will be 18000*9000, which would have to be broken into 200*200 parts, of which there would be 4050

  5. #15
    Administrator Redrobes's Avatar
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    These techniques will work at any size. I guess your having trouble getting some noise at the right scale and density. I am sure Gimp will be able to do it but I don't use Gimp - I use imagemagick which is also free.

    Install imagemagick, open a command line - run cmd.exe and type

    convert.exe

    if that gives a huge list of image options then its installed ok. If it talks about converting drive formats from DOS to NTFS or whatever then its not in the path correctly so add the full path to the file like

    C:\Apps\ImageMagick\bin\convert.exe

    until you get image options. Then paste this into it modifying the convert to the full path version.

    C:\Apps\Imagemagick\bin\convert.exe -size 512x512 xc: -type Grayscale +noise Random -resize 4096x4096 -contrast +noise Laplacian -blur 2 -contrast C:\MyWorkingArea\noise.png

    that will give you a 4K x 4K noise map like this.
    Attached Images Attached Images

  6. #16

  7. #17

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    Well, I'm on linux, and that option by RobA appears to be windows only...

    I'm having a little trouble with imagemagick, but I should be able to install it on apache on here later today and get something through that... possibly

  8. #18

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    Quote Originally Posted by dr-spangle View Post
    Well, I'm on linux, and that option by RobA appears to be windows only...
    It has source code which looks like it'll compile under linux -- get the .tar.gz.

    I'm having a little trouble with imagemagick, but I should be able to install it on apache on here later today and get something through that... possibly
    Shouldn't need a web server -- Redrobes's use of Imagemagick was command-line.
    My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/

  9. #19

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    Quote Originally Posted by isomage View Post
    It has source code which looks like it'll compile under linux -- get the .tar.gz.
    I just compiled it on Ubuntu 8.04, and I only needed to install the GIMP development package, libgimp2.0-dev.

    I also tested the ImageMagic instructions; note that Redrobes's instructions are for Windows, so you need to use "convert" instead of "convert.exe" and specify a Linux path for the output instead of "C:\..."

    If you're getting errors, let us know -- someone here might be able to help you get set up.
    Last edited by isomage; 12-20-2008 at 05:36 PM.
    My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/

  10. #20

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    dr-spangle@dr-spangle-laptop:~$ convert -size 512x512 xc: -type Grayscale +noise Random -resize 4096x4096 -contrast +noise Laplacian -blur 2 -contrast /home/dr-spangle/Desktop/noise.png
    convert: UnrecognizedNoiseType `Random'.

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