Results 1 to 7 of 7

Thread: Random Forests

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #7
    Guild Apprentice Rwhyte's Avatar
    Join Date
    Apr 2018
    Location
    Central Coast, California
    Posts
    39

    Default

    Hey Thanks!! this is all very encouraging!

    Forging on this week, now there are two trees, similar, but scattered for a bit of variety. Eventually, this can include different species for a mixed woodland effect? or for distinct forest types. Also, tried out Blender's A.N.T (Another Noise Tool) Landscape Add-on. This can generate patches of terrain, but difficult I think to create larger interconnected landscapes (composed of multiple terrain types). We'll see.
    Mountain forest7.jpg

    Detail area
    Mountain forest7_detail.jpg

    Relating the trees and the landscape, what was interesting is the landscape tool calculates a set of weight layers for factors like terrain steepness, curvature, water flow, or sediment deposition. These weights are used for some built-in erosion effects, but, can also be used (as starting point, at least) for placing trees (eg place trees on steeper slopes, or nearer to water-courses, etc). These trees still seem to want to expand beyond their initial areas. Need to figure out these painting tools, or enlist the aid of some kindly tree-herders.

    Here's the landscape 'capacity' layer, calculated from the terrain. Not a lot of documentation on this, but it looks like sediment transport capacity?
    Landscape_Weight.JPG
    Last edited by Rwhyte; 04-19-2020 at 11:19 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •