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Thread: Burgenos WIP, as promised

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  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    Love the terrain, looks very natural.

    As far as other critiques I think they've pretty much been covered already.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  2. #2
    Community Leader NeonKnight's Avatar
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    I agree with Gandwarf, needs more streets. To my eye, if there are only a handful at most of major streets only, it would be sheer hell to ship goods/materials, people etc anywhere in the city. Also, sewage would be atrocious, as there is no way for the sewage to move out of the clustered areas of town. As an example check out this area of Italian Town/City of Campobasso:

    http://maps.google.ca/maps?hl=en&ie=...19312&t=h&z=16

    As you can see, the building are clustered, but lanes/thouroufares/roads etc still exist between the buildings to allow trafic and goods to flow through various parts of the community.
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  3. #3
    Guild Artisan Hoel's Avatar
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    So, here is my progress.

    I've tried some work with the roof colors, but i think i will stick with teracotta roofs. To much work to hand color every roof even if I have everything in nice ordered layers.
    I went to town pretty good with my wrecking ball to create more space and i really like the look. Next city map will have a whole new creation method with several steps of creating roads and buildings and then removing them.
    As you can see I've started on the fields. The process i'm planning is;
    1. Solic colored dirt brown fields on a new layer
    2. Erase wit a 3px eraser to divide individual fields
    3. Trace some of the dividers with a 5px eraser for more organic look
    4. Select the fields and contract selection by 2px and create new layer for crops
    5. Paint crops with a 'bushy' brush with color dynamics set to alternate between different hue sat and bright.
    6. Repeat 5 with yellow for grains, green for veggies and leave some fields brown.
    7. use some form of BW pattern overlay to hint at furrows.
    I'm trying this at the moment, if it looks as good as my tests suggest, I'll write a tut.

    Oh yeah, I've rearranged the layers so the terrain bump and shadow goes on top of the city layers, what do you think?

  4. #4

    Praise Great job!

    Great job, GIMP obviously. I love the bump map hills, very realistic looking city with hills. Have some REP!

    GP
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  5. #5
    Guild Artisan Hoel's Avatar
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    Sorry, missed that question.
    PS CS3 actually. I'm thinking of GIMP but PS CS4 will have some cool stuff...

  6. #6
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    Great job, GIMP obviously. I love the bump map hills, very realistic looking city with hills. Have some REP!

    GP

    Agreed. Two things stand out right now for me. 1) there is a bit of banding in the river at the large "crook" in the middle of the image. A quick hit with a fuzzy brush and the blur tool will knock that right out in seconds. 2) The island at the mouth of the river, where the bridge crosses the shadows are on top of the bridge. This makes it look like the bridge is warped. Might want to hard erase that on the shadows layer so it looks like the bridge is at the same level as the land around it.
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  7. #7
    Guild Artisan Hoel's Avatar
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    Put the last bits in. Final here.
    Got the fields working and i used smudge to even out the bridges.

  8. #8
    Community Leader Korash's Avatar
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    Looking good! Slums are much better that the first one.

    repped
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