Quote Originally Posted by Peter Toth View Post
Hello Guild,

I'm on a diehard quest to create superb, realistic topography, without having to resort to DEM data, which I discovered I didn't have the patience for anyway. USGS wouldn't respond during a DEM download for over 30 minutes, so I temporarily gave up and attempted another makeshift algorithm, specially adapted for Photoshop, which I happen to have a trial version of. (Finally!!)

So, before I go naming towns, rivers, and such, I wanted to inquire from all of you: how "realistic" is this map, based on how closely it conforms to what you'd expect out of an atlas?

Is there anything you can recommend to make this better?

If I achieve success and meet my high standards, yes I plan to write a tutorial. For now, however, it's all very experimental.

Hope you're not disappointed.

Peter

Valhalla.png
Looks good but I would smooth some aspects of it, in Nature the erosion would work out a lot of the fractal coasts and features you have there.