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Thread: Kronos (reborn) topographic

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  1. #1
    Guild Adept Harrg's Avatar
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    Many thanks!

    Loving the updated work, texture came out great.
    Do you plan on expanding on the world?
    I am anxiously thinking about the expansion of the world, because on the one hand, it is interesting and exciting, but at the same time it spends a lot of time and effort, and I would like to approach the completion of the project. But most likely, sooner or later I will come to the map of the whole world. There are many pitfalls here, for example I will have to deal with changing the projection for northern latitudes, etc.

    Nice update! Have you checked rivers flow height to sea ? The main problem working with heightmaps is that the rivers must be reworked in erosion to make them reach the sea ; also check the shoreline heights that seem too step ...
    Everything else looks great.
    Yes, that's what I'm busy with right now. Initially, I worked on different groups of layers for land and sea from 0 to 255. Now I have combined them into one range, ie. the deepest sea trough is 0 and the highest mountain is 255. (formerly 0 was the beginning of land and the seabed ended at 255). Unfortunately, this led just to the steep cliffs on the border of land and water. I am trying now to pay a lot of attention to the shelf and the seabed.

    For rivers, I have so far rudely used the services of a wilbur, but far from everywhere he reached the sea or laid rivers as I would like. I will deal with river flow adjustments a little later, as there are still regions that will undergo certain changes. The same applies to lakes and dry bodies of water. Now the lakes are simply painted on top of the texture, and are not inscribed in the relief, which is not true. Because lakes at this stage are not water intakes.

    I also want to heavily edit the coast. For example add more fjords to the north. Draw deltas and sediments

  2. #2
    Professional Artist Naima's Avatar
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    Quote Originally Posted by Harrg View Post
    Many thanks!



    I am anxiously thinking about the expansion of the world, because on the one hand, it is interesting and exciting, but at the same time it spends a lot of time and effort, and I would like to approach the completion of the project. But most likely, sooner or later I will come to the map of the whole world. There are many pitfalls here, for example I will have to deal with changing the projection for northern latitudes, etc.



    Yes, that's what I'm busy with right now. Initially, I worked on different groups of layers for land and sea from 0 to 255. Now I have combined them into one range, ie. the deepest sea trough is 0 and the highest mountain is 255. (formerly 0 was the beginning of land and the seabed ended at 255). Unfortunately, this led just to the steep cliffs on the border of land and water. I am trying now to pay a lot of attention to the shelf and the seabed.

    For rivers, I have so far rudely used the services of a wilbur, but far from everywhere he reached the sea or laid rivers as I would like. I will deal with river flow adjustments a little later, as there are still regions that will undergo certain changes. The same applies to lakes and dry bodies of water. Now the lakes are simply painted on top of the texture, and are not inscribed in the relief, which is not true. Because lakes at this stage are not water intakes.

    I also want to heavily edit the coast. For example add more fjords to the north. Draw deltas and sediments
    One good thing of making the rest of the world , even if just outlined is that gives you the base layout to determine currents , winds, temperatures and rainfall that will influence climates qnd so riverflows.

  3. #3

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    Excellent work! I hope you'll have enough time, energy and passion to finish this project - the final map will be amazing.
    So, don't give up!

  4. #4
    Guild Adept Harrg's Avatar
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    Quote Originally Posted by The Colonel View Post
    Excellent work! I hope you'll have enough time, energy and passion to finish this project - the final map will be amazing.
    So, don't give up!
    Thank you very much!

    ### Latest WIP ###
    While I'm scratching my head with gplates, I decided to take a break and test a new shading method
    Attached Images Attached Images

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