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Thread: Kronos (reborn) topographic

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  1. #1

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    Thank you for this.
    So, basically, the techniques you use to merge/mix parts of real life DEMs to create your fantasy DEMs are the ones you employ to put together your bathymetry.

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    Guild Adept Harrg's Avatar
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    Quote Originally Posted by cyanide_baby View Post
    Thank you for this.
    So, basically, the techniques you use to merge/mix parts of real life DEMs to create your fantasy DEMs are the ones you employ to put together your bathymetry.
    Yep, for shading and DEMaking water and land I use one method. Shade I make in photoshop too. Coppy ur heightmap on new alpha chanel. Make new layer, fill gray. Select this layer. Open filter-light effects. Choose unlimited light, choose in settings ur alpha chanel with heightmap. Extrude on 8. Ta daam u have shading map. Add new layer on top of ur shading layer. Past here height map. Make gradient fill on top of it. Press alt and LMB between gradient layer and height map. Ur cursor chaged to specific arrow, it mean, that gradient will be work only on this layer. Change transpety of heightmap for 50-60. U can also change lyaer setting to soft light.
    The end.

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