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Thread: December 2022 Challenge: Dhar Maqdah

  1. #11
    Professional Artist Naima's Avatar
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    Quote Originally Posted by Turambar View Post
    Thank you Ilanthar!

    Here is the latest update. Worked on some texturing and also added the Necropolis.

    Attachment 134833
    Looks very good!

  2. #12
    Guild Artisan Turambar's Avatar
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    Quote Originally Posted by Naima View Post
    Looks very good!
    Thanks Naima!

    Here's a pretty big update with new buildings, texturing, and additional terrain detailing and props. I used a bridge, stairs, and some barrels from Bogie's assets (thanks Bogie!).

    I think I am almost done except for labeling POIs. I always struggle with finding a good way to number my city maps while keeping a clean look and making the numbers easy to see. Would love suggestions if anyone has pro tips.

    output-onlinepngtools (8).png

    ### Latest WIP ###
    Last edited by Turambar; 12-16-2022 at 11:12 PM.

  3. #13
    Administrator Facebook Connected Diamond's Avatar
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    I think in a map like this you don't want the labeling or the numbers for the key too 'obvious'. I mean, you still need to see them of course, but you don't want them taking the focus off the terrain. What about circles in a mellow tan or gold color to complement the landscape, with a simple black stroke around them?

  4. #14
    Guild Artisan Turambar's Avatar
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    Quote Originally Posted by Diamond View Post
    I think in a map like this you don't want the labeling or the numbers for the key too 'obvious'. I mean, you still need to see them of course, but you don't want them taking the focus off the terrain. What about circles in a mellow tan or gold color to complement the landscape, with a simple black stroke around them?
    Thanks Diamond! I decided to take your advice and go with small tan circles with a black border.

    I think this is my final version of this map. Here's a link to a high definition version.

    output-onlinepngtools (10).png

    ### Latest WIP ###

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