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Thread: Is this terrain plausible?

  1. #1
    Administrator waldronate's Avatar
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    Default Is this terrain plausible?

    Looking at this terrain, does it seem plausible to you? There's a scale in the corner to help (or maybe not).
    plausibility.jpg

  2. #2
    Guild Adept Harrg's Avatar
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    Looks cool. Australia like

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    Professional Artist Naima's Avatar
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    Quote Originally Posted by waldronate View Post
    Looking at this terrain, does it seem plausible to you? There's a scale in the corner to help (or maybe not).
    plausibility.jpg
    Observing nature made me realize that anything is possible ...
    What is it?

    Eye_Of_The_Sahara_Mauritania.jpg

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    Guild Journeyer Facebook Connected joaodafi's Avatar
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    i think australia there is a lot of stuf like this, on the outback desert of course, but still

    men, this look great by the way, how do you make this realistic topography and textures?
    Sorry any grammatical error, I'm better with Portuguese than English.

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    Guild Expert johnvanvliet's Avatar
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    it looks like it might be part of the USA "badlands" out west

    looks real to me
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  6. #6
    Guild Grand Master Azélor's Avatar
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    Looks plausible but a bit off. It would be easier to tell with a better resolution.

  7. #7
    Administrator waldronate's Avatar
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    It's been a week and I'm guessing that's all the replies I'm going to get. That gray splotch in the lower-right corner is Monterrey, Mexico. That whole area is really twisted from a geologic sense and most of those swirls and loops are the eroded tops of some seriously folded rock strata.

  8. #8
    Professional Artist Naima's Avatar
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    Quote Originally Posted by waldronate View Post
    It's been a week and I'm guessing that's all the replies I'm going to get. That gray splotch in the lower-right corner is Monterrey, Mexico. That whole area is really twisted from a geologic sense and most of those swirls and loops are the eroded tops of some seriously folded rock strata.
    Looks like volcanic , at first I thought it was procedurally generated though!

  9. #9
    Administrator waldronate's Avatar
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    That section of the world shows one of the things that Wilbur can't really do well because it's got varying rock hardness across the area (the mountain ridges are the harder strata that's protecting the softer stuff that's gone elsewhere). Wilbur's model assumes a big ol' pile of mud (or something relatively soft and constant hardness). The mountain ridges are fairly consistent and show the type of erosion that you see in Wilbur and the strange shapes look like something that somebody drew on there. The semi-arid subtropical location of the area also gives strong altitude-dependent shading, so it ends up looking like a physically-based rendering of a questionable erosion sim.

    It's a very good place to see what scales work plausibly from Wilbur because of those green and eroded mountain ridges. This shown scale is about what Wilbur's precipiton erosion generates. Zooming in and out of the area on something like Google Maps shows how that kind of detail really is implausible much past a few zoom-outs. Scale is very important for plausibility of maps and abstraction of scale is very important for maps that aren't intended to be direct physical representations.

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