Results 1 to 6 of 6

Thread: Real-world map: US Nat'l Park Style

  1. #1

    Wip Real-world map: US Nat'l Park Style

    I'm trying to improve my skills by copying the style and design of real-world maps. The map below is based on the style of some of my favorites, modern U.S. National Park maps. Practicing is useless without feedback, so I am looking for some thorough critiques. If you were visiting this area, and someone handed a brochure, would you be happy if this map were part of it?

    For this map, I was specifically looking at general layout, design elements, and labeling. Any feedback is appreciated.

    map-letter-200-dpi.png

    (Map built using QGIS and Inkscape)
    FacebookTwitter

  2. #2
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,288
    Blog Entries
    8

    Default

    Thanks for posting the map. First of all its really good and I think would be happy as part of a brochure.

    I particularly like the font style and the threshold of angle before the text is bent, curved or traces a line. Where its a few degrees off of flat its best to make it flat and you have done so. I like that and it makes it very readable.

    The blue and black text is very readable but the pale green is less so. I think it might help with a bit more fade around the text to mask the background - just a couple more pixels. Then I think that text would be more readable.

    I think the interstate shield icons need one or two extra pixels of black because the shape of them is not too clear without it.

    Some items like some of the borders to reserves and some rivers seem exceptionally blocky to me. It could be that the data you have sourced it from lacks precision. Not sure if that's correct or could be fixed up a bit and if so I am not sure how you can do that but usually somebody on here knows QGis better.


    And finally I would say that the order of the items on the map is pretty good but just needs a few small tweaks. You have rivers on the background which is good but where roads are orange on top is fine, the lettering for the rivers is on top of that. Also some of the text crosses like Wolf River and Wolf River Wildlife Area. I think best to have the text for items on layers next to the layer its referring to and to try as best as you can to keep text clear of items on other layers.

    This looks like a road map so I think you have it correct that the roads and interstate shields are on the top layer. Not knowing the area, I am not sure if the black roads are more primary than the orange but I would have the largest roads on the top layer so that if black were the secondary roads then they get masked by orange ones.

    I wouldn't always give this amount of critique esp for a new member but if your specifically asking then I will provide it.

  3. #3
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,611

    Default

    First question is always: what is the intended purpose of this map? I observe that the federal land boundaries aren't masked by the in basin/out of basin gray boundary, suggesting that those boundaries are of greater importance than the basin boundary.
    The basin boundary edge feels a little diffuse; perhaps a hard line (green?) along that boundary would let you delineate it more clearly?
    Does.the masked area change the hue and saturation? You can probably get the basin area to pop more without losing information by dropping the saturation for the outside.

  4. #4

    Default

    Thanks for all your notes. I'll definitely address the problems you've both suggested and post an update here in case you're curious.

    Quote Originally Posted by Redrobes View Post
    Some items like some of the borders to reserves and some rivers seem exceptionally blocky to me. It could be that the data you have sourced it from lacks precision. Not sure if that's correct or could be fixed up a bit and if so I am not sure how you can do that but usually somebody on here knows QGis better.
    This is partially a data problem, and I think partially a rendering problem from QGIS. I discovered these issues along the way, and for future maps I'm going to have to use other sources that I already knew about and should have used.

    Quote Originally Posted by waldronate View Post
    First question is always: what is the intended purpose of this map?
    The main purpose of this map was simply practice. I've also discovered in the process of making this map that having a real purpose for the map is more important than I thought it would be. My future practice maps must be more specific.
    FacebookTwitter

  5. #5
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,611

    Default

    Quote Originally Posted by nmsheldon View Post
    The main purpose of this map was simply practice. I've also discovered in the process of making this map that having a real purpose for the map is more important than I thought it would be. My future practice maps must be more specific.
    I like to think of a map as "An abstraction of a place fixed in a specific medium for a specific client's specific purpose." The hardest part of the art of cartography (OK, art in general) is the abstraction. You need to figure out which things to put on the map and which things to leave out, which goes back directly to what you're supposed to be showing. If your map is "The Lake Winnebago Basin", then that's a somewhat different set of things to show than "Federal Lands in the Lake Winnebago Basin", "Interstate Accessibility in the Lake Winnebago Basin", or "Farming Communities of the Lake Winnebago Basin" would be. It's the same underlying data set, but you get to decide which parts are more important for the client's needs.

    The best part of a practice map is that you can start from the base set of stuff that you have here and then iterate on showing different kinds of things with the same data. Semi-mechanical translations of DEMs and land cover maps will end up looking very different than a more artistic slant on the same data that might end up. For example, a "Natural Attractions" map might shows the interesting natural features of the area as small insets. Little insets of the kinds and abundance of fish might work for a "fishing guide" (along with the Evil Towers of the Fish and Game service). The purpose of the map will guide you on what needs to go in there!

    Tom Patterson has a lovely site at https://www.shadedrelief.com/ that shows a lot of kinds of maps that he did for the USGS.

  6. #6

    Default

    I thought I replied here, apparently not. I wanted to thank both of you for the feedback, after making the suggested fixes it does look much better. I've decided to save the disk space on the server for the real maps, and not post my update. But I will use these thoughts in future maps.
    FacebookTwitter

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •