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Thread: Insane Asylum Grounds - WIP, feedback

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  1. #1
    Administrator Facebook Connected Robbie's Avatar
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    I actually might need a little help...I kinda haphazardly plotted some contours, but I ended up NOT sticking to even gradations. I've got the colors where I want, but I'd like to smooth it and possibly erode it and turn it into a height map. Could this be something I could process with a tool from waldronate or Redrobes? Any ideas?

    Plan_Grounds_Elevation.png
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  2. #2
    Guild Expert Greason Wolfe's Avatar
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    Quote Originally Posted by Robbie View Post
    I actually might need a little help...I kinda haphazardly plotted some contours, but I ended up NOT sticking to even gradations. I've got the colors where I want, but I'd like to smooth it and possibly erode it and turn it into a height map. Could this be something I could process with a tool from waldronate or Redrobes? Any ideas?

    Plan_Grounds_Elevation.png
    Since it looks to be gray scale you could probably use Wilbur with some precip erosion and a bit of guasien blur. You might just as easily do a bit of pre bluring before processing it in wilbur. I could try playing with it a bit when I get home from work and give you a better idea as far as numbers go unless waldronate happens by before I get there. Not sure about Red's tools since I have never tried using them.

    Hope that helps.
    GW

    One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.

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  3. #3
    Guild Artisan Turambar's Avatar
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    Quote Originally Posted by Robbie View Post
    I actually might need a little help...I kinda haphazardly plotted some contours, but I ended up NOT sticking to even gradations. I've got the colors where I want, but I'd like to smooth it and possibly erode it and turn it into a height map. Could this be something I could process with a tool from waldronate or Redrobes? Any ideas?

    Plan_Grounds_Elevation.png
    This seems like a perfect candidate for pulling into Gaea (there is a free version). This would allow you to smooth and erode with a high level of customization and it is quite easy to pick up, unlike sculpting in Blender.

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