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Thread: Insane Asylum Grounds - WIP, feedback

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  1. #14
    Administrator Facebook Connected Robbie's Avatar
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    Turambar that looks really cool, I might have to play with that after all. I ended up going with the blender sculpt because it gave me a lot of control where I needed it, around the buildings. I abandoned the contour lines.

    SharpPointyStick, no parking lot, set between 1897-1910... Haven't settled on an exact date but it'll have gravel drives and roads since its on the outskirts of town, and no parking lots from what I've seen referenced.

    I've been working on adding some of the content from the map to my level, I wiped out all the trees I had before in order to redo them and started working on all the spline based elements such as roads and paths and the wall. Here's some shots of the terrain in the engine.
    Screenshot_2024-05-25_22-08-27_1920x1080.pngScreenshot_2024-05-25_22-07-31_1920x1080.pngScreenshot_2024-05-25_22-09-21_1920x1080.pngScreenshot_2024-05-25_22-10-36_1920x1080.png

    Edit: I'm aware of the roughness of the paths and redundancy of textures. That will all be sorted later once all the planning is done. I'm not even done with the building yet, I'm just bouncing around as my interests and motivations drive me. Next I may be modeling a 20' round Victorian gasometer... Look that up for a good time, lol.
    Last edited by Robbie; 05-27-2024 at 11:36 AM.
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