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Thread: Travinas (Nightvale setting)

  1. #1
    Professional Artist Guild Supporter Wired's Avatar
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    Map Travinas (Nightvale setting)

    I did the lineart map for Razörfist's Nightvale setting about two years ago as something he'd use as a print at home and as orientation for his own world-building.

    Recently, I set out to color it, mostly to get back into a good workflow. Turns out coloring a map that what was originally built just as lineart requires a bit more thought and some rework and additions rather than just slapping color and shading on it. Still, I'm very happy with the final product!

    Travinas, UPLOAD.jpg

  2. #2
    Community Leader Kellerica's Avatar
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    I've had to add colour to a greyscale map in the past as well, and found it surprisingly challenging as well. But this came out very nice, good job! I like the spiky coast of the Rift.
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  3. #3
    Professional Artist Guild Supporter Wired's Avatar
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    Quote Originally Posted by Kellerica View Post
    I've had to add colour to a greyscale map in the past as well, and found it surprisingly challenging as well. But this came out very nice, good job! I like the spiky coast of the Rift.
    Yes, the workflow is somewhat different, so I had to rework more parts than I initially assumed. I mean, there were a few of them that I had wanted to change anyway, but it was still a surprise.

    The Rift is a tectonically active faultline, so it's a vast swath of ocean that is extremely treacherous to pass and serves as a natural barrier to the north.

  4. #4
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    1. This map is an excellent example of how to inject vivid color into a map without melting the eyes of the viewer.

    2. Your transitions from one color to the next demonstrates a degree of mastery in that skill set.

    3. Your use of circular cities with the nice gold rope type borders is a really nice visual touch, and aids greatly in imbuing this map with visual life.

    4. Your bold, distinct coastlines bedecked in black help to make the landmass to visually pop. The light blue/turquoise broken lines just visually reinforce the black border that marks the coastline all the more.

    5. At the top of the map, those scattered broken coastal waters really cause the eyes to bubble.

    6. Those vibrant green forest areas just beckon the eye to visit them. The darker evergreen forests blend well with them, providing a nice visual contrast between the two, both of which stand out to the eye.

    7. I have mixed feelings about the red lettering inside of the scrolls, particularly where certain letters touch (or nearly so) the bottom edge of the scrolls. The "R" in Highcrest is a notable example of this.

    8. I like the mountain ranges, fantasy-esque though they do be. I love the snowy wastelands in the South.

    9. This map still has much white space that feels underutilized, notably in the seas.

    10. The compass rose in use makes fro a very nice visual ornament to hang my eyes on.

  5. #5
    Guild Master Chashio's Avatar
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    Nice looking map.

  6. #6

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    Very nice work! You have an efficient way to use colors for displaying the different climatic regions.
    And +1 for the spiky coast!

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