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  1. #1
    Administrator Redrobes's Avatar
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    Heh a cake shader eh ??? Hmmm not a lot of call for that one but you never know...

    I have a render out. I made it do the full bung in the middle of the Mistys and then do some cheap bypass off that area so no snow in the north etc - just enough to tell me whether this is worth it or not. I think it is looking at it as we have Fangorn and Lorien full now and no duff region in Mirkwood. The new code makes getting the Veg right much easier than before. Veg growth before was a criminally sporadic process. There is some scope that this new veg change might help with rivers too... in that bizarre kind of way GTS works.

    Anyway - is this better ?
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  2. #2
    Guild Adept monks's Avatar
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    yeh! looking great! This is a lot better in all areas. Top left is maybe not quite as richly varied- can't guage that too well from what I can see here. Great job Robes!

    OK dem called RENDER is going up into the dems folder of the CartoGuildComp (phase2 dir).
    It's a hfz and opens fine in L3DT and GM yipeeeee!!!! We have a nice suite of apps now to work with

    nipping out... oh yeh btw there's a bit of a horrid line around the Misty quad (that didn't show up in WM probably because it is works differently with rendering things)- I think a bit of blurring/brushwork is in order. Hopefully the erosion will help too.

    Rauros hills are not done- needs work- flat. Also the beach in the south is still very flat. These jobs can be done tomorrow as last minute things depending on when you start your run.

    some screenies to follow later...

    monks
    Last edited by monks; 01-20-2009 at 05:45 PM.

  3. #3
    Administrator Redrobes's Avatar
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    Created an HF2 offsetter which allows me to resample the height map you provided and reposition it into a another one so it can be rescaled to 10000 and then set into a 10240 square. That's done and running now but I need to see the results to know whether it is working or not. Its no problem for you to keep going. Its basically about 4 hrs to run from new DEM to result so we can go to the wire with changes.

  4. #4
    Guild Adept monks's Avatar
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    Great! Today is to get some fixes in there.






    monks
    Last edited by monks; 01-21-2009 at 08:06 AM.

  5. #5
    Administrator Redrobes's Avatar
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    Nice work again Monks, I have a render now....

    a*se !

    No Veg - gnashing of teeth... So expect another at some point with some veg on it... ho hum.

  6. #6
    Guild Adept SeerBlue's Avatar
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    looking g reat guys, 98 meg hfz, wow, I will start downloading before I go to sleep, 12 32 pm, and look at it in GM once I wake,,,,,whoot! 1 day off this week, and it is a thursday,,,,
    SeerBlue
    SeerBlue is me, but more importantly the Four Happy Carpet Orcs +2 (FHCO +2) are Lizzy (BumbleMouse, 16), Race (Raith Eliathy, 11), Roy (Ol' Horsehair, 9), and Lena Marie (Lemur, 6) Kimi (Whurm,2), and Sachiko (MoMo,1)
    All creative inspiration is theirs, from characters to maps to tells, I only fill in the details.

  7. #7
    Guild Adept monks's Avatar
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    Robes, is the southern coastline ok now in the latest runs? Looks like the perlins I put in over all the map may help...?

    monks

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