Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 50

Thread: All about city block tiling scripts.

  1. #11
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    I hate to say it, because I know how hard this is, but...how would I put streets down with this? I can't find anyplace that lends itself to a street unless I chop out buildings...which is fine, I can do that Just a thought, that's all.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #12
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,257
    Blog Entries
    8

    Post

    Quote Originally Posted by Hoel View Post
    Hmm.. what software is this? It looks good but how is it done?
    *rubs eyes*
    The 3D shapes are done in light wave. They are very rough indeed just boxes with pointy roofs. I made about 20 or so the bunched them together then bunched the bunches etc and filled in holes until I had a large area. Then I export the height map of that. To that I tried using blender again but that program is still going downhill in my opinion. Eventually it crashed so I did it in light wave again and it was fine. Blender has a render ortho mode which is better than light waves but the mode is so damned annoying in its parameters that I lost my rag in the end. In both apps to get the height map you render black mist or black fog linear over the 3D object with mist starting at min Z and ending at max Z. To make it seamless I do in 3D what I do in 2D for my seamless tiles tut. It mentions in there that I got the original concept for that from a guy doing the tiling for paving slabs in 3D.

    From there I used my GTS prog and run the thatching script over it. Now RobA has tried pertty successfully to do this with Gimp and its all in the thread Thatching for Dummies.

    Quote Originally Posted by Ascension View Post
    I hate to say it, because I know how hard this is, but...how would I put streets down with this? I can't find anyplace that lends itself to a street unless I chop out buildings...which is fine, I can do that Just a thought, that's all.
    I was just going to drag street lines through it and any building that was partially cut I was going to erase in the same mask then fill in any obvious blank areas with market stalls, crates, a well or some other city furniture. I know its all a botch up but there has to be an easier way to make cities than by placing each house down individually. Whats really needed though I haven't the time to do it is to make a program where it places house 3D models down into areas marked out with a mask so that you draw the city and the house areas and then it fills those areas up with packed in houses. Then render that with the thatch and so on. This is all fairly experimental but I think its better than the patterns done via Voronoi that was used with Gimp/PS etc.
    Last edited by Redrobes; 02-01-2009 at 07:12 AM.

  3. #13
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    I hear ya Red, what I'd like to see is something like take a random noise function but instead of using tiny dots make random blocky shapes. Then the program draws lines from the edge of the shape to a center point (for roof lines).
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #14
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,257
    Blog Entries
    8

    Post

    Got a woodblock tile one done. Its not all that great cos there just isnt enough res to show the tiles to their full detail. Still, its another option. Looks a bit like thatch that is layered !?

    Full Image is here - another 30Mb job.

    Will look at a terracotta clay tile next I think.
    Last edited by Redrobes; 02-01-2009 at 12:05 PM.

  5. #15
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    That one looks very Nordic to me, nice job.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #16
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,531

    Default

    Cool stuff you have going on here RedRobes!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #17
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,257
    Blog Entries
    8

    Post

    Thanks and thanks

    I have another which is clay tiles.

    This one looks great in some places and not so great in others. Basically where the tiles follow the contour well is where they look good.

  8. #18

    Post

    If you had a tile with a transparent floor it might be easier to make drop shadows on the buildings in different orientations.


    Sigurd

  9. #19
    Guild Member Chgowiz's Avatar
    Join Date
    Apr 2008
    Location
    Northern Chicago Suburbs
    Posts
    68

    Default

    Any chance you'd be willing to share the tiles themselves as downloadable images? I am thinking that similar to the trees from ZombieNirvana, you'd just have to do some masking/editing when creating streets, but this is fantastic stuff!

  10. #20
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,257
    Blog Entries
    8

    Post

    Quote Originally Posted by Sigurd View Post
    If you had a tile with a transparent floor it might be easier to make drop shadows on the buildings in different orientations.
    Quote Originally Posted by Chgowiz View Post
    Any chance you'd be willing to share the tiles themselves as downloadable images? I am thinking that similar to the trees from ZombieNirvana, you'd just have to do some masking/editing when creating streets, but this is fantastic stuff!
    Sorry guys I don't get either question. These images do have a transparent floors and so far I have uploaded all of the full tiles - 30Mb each (links in the posts above). Do you mean the tiles as in textures of the individual ceramic plates, slates and wood blocks ? The textures all come from CGTextures.com as usual. They have them all in super high res and are free to obtain.

    The idea is to take these and use them as fills into city regions by erasing parts of them like borders and roads and remaining half houses and then you have your city buildings. You get lots of tile types or thatch so you can put the textures on different layers and choose between them by erasing all the other types or maybe having an index mask which selects one of the set. At least thats my going idea which I will try out right after I have a full set of them.

Page 2 of 5 FirstFirst 12345 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •