Very cool. How was the underlying terrain rendered? From DEM?
This was a lab assignment from my GIS lab in school. I was seriously proud of this thing. Next in line is making CWBP project look this good...
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Very cool. How was the underlying terrain rendered? From DEM?
Cool stuff...Is that a real-world location or does it use "artificial data"?
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
It's a little patch of Vermont at about 72*45'W 44*30'N. I'm on Windows right now and I don't know how to do the degree sign so I'm using asterisks.
My dream is to create 'artificial data' add some erosion and other realism to the DEM in Wilbur then use GIS analysis with a little noise to assign landuse/landcover including roads and streams.
Then on to making it pretty. I saw a really interesting tut on creating bumpmapped trees in ArcGIS. I think the method would be readily adaptable to buildings as well, since the tut starts with square kernels.
It would be nice to get something decent up for my CWBP.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.