Here's a test dungeon room using these tiles (plus a couple seamless textures I have laying around). Created in GIMP. 8"x10" @ 300dpi for nice quality printing on a Letter page.
Crates, barrels, chests (open and closed), tables, chairs, beds, and miscellaneous rectangles (for bookshelves, desks, etc).
Scale: 300px = 1" = 2m
Contains alpha shadows from an upper-left light source.
I created these with Blender (quick & dirty, not a lot of detail). Released under the Creative Commons Share-Alike license -- please send me a message to request a different license.
[Update] See below for a lighting-neutral version.
Last edited by pfunked; 02-05-2009 at 10:00 PM. Reason: grammar
Here's a test dungeon room using these tiles (plus a couple seamless textures I have laying around). Created in GIMP. 8"x10" @ 300dpi for nice quality printing on a Letter page.
These are very cool...thanks for posting.
Would it be difficult to put the "all-around" drop-shadow on them (like they do for Dundjinni stuff)? That way you are not forced to use the same light source angle all of the time.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I agree, the more 'generic' something can be, the better is it picked up by the users. I know I love more furniture, but don;t want my shadows going all over the place.
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
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This should work. Thanks for the lighting tips fellas.
Last edited by pfunked; 02-05-2009 at 09:51 PM.
Cool, thank you
Great, thanks...
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.