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Thread: Test City Style

  1. #1

    Post Test City Style

    I'm trying to come close to recreating the style of these maps drawn by WB Clarke in the 1800s (more of which on this thread)

    This is still very much a WIP which will eventually become Port Kahardi for the CWBP.

    At the moment I'm just working on:

    a. Ensuring that the city looks credible in the shape and distribution of the buildings (I haven't cut up the big blocks yet);

    b. the city hatching style (I've hatched the sea/river differently) to the reference but I think it looks too big compared to the reference which is much finer; and

    c. the parchment background

    Toff said something very interesting when this map was posted without the hatching and that was that it was difficult to differentiate open spaces from building spaces. Is that still the case with the hatching now in?

    Thoughts, comments and crits very welcomed.
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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    So far so good I say. Lots of interesting shapes, very dynamic and eye catching.
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  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Cool stuff going on here Ravs!

    I like the current hatching very reminiscent of some of the maps I used as inspiration in my current challenge map.
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  4. #4
    Guild Artisan Hoel's Avatar
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    Really good style. Nice and crisp.
    I do thing there's a bit much rounded blocks/buildings thou. It's a bit too organic in places like the docks...

  5. #5
    Community Leader NeonKnight's Avatar
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    Its interesting. I view the hatching as not so much 'buildings' but groups of buildings/city blocks.
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  6. #6

  7. #7

    Post

    Quote Originally Posted by ravells View Post
    I'm trying to come close to recreating the style of these maps drawn by WB Clarke in the 1800s (more of which on this thread)

    This is still very much a WIP which will eventually become Port Kahardi for the CWBP.

    At the moment I'm just working on:

    a. Ensuring that the city looks credible in the shape and distribution of the buildings (I haven't cut up the big blocks yet);

    b. the city hatching style (I've hatched the sea/river differently) to the reference but I think it looks too big compared to the reference which is much finer; and

    c. the parchment background

    Toff said something very interesting when this map was posted without the hatching and that was that it was difficult to differentiate open spaces from building spaces. Is that still the case with the hatching now in?

    Thoughts, comments and crits very welcomed.

    No I don't like it. It's too dizzy

  8. #8

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    I think it's beautiful. Do you intend to keep this clean look, or are you going to grunge it up like the sample map? Either way, I like it quite a lot. And I can clearly see the difference between the positive and negative spaces.

    I'm looking forward to seeing Port Kahardi!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  9. #9
    Guild Apprentice Towser's Avatar
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    I really like the ocean! Its very pleasing to the eye especially with the texture!

  10. #10
    Guild Adept Valarian's Avatar
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    I like the style, though I think the larger blocks need to be broken up. The blocks of buildings along the coast look fine, but the large blocks further inland don't look right to me. Apologies if this is the intent and you just haven't got that far with the map yet.

    [EDIT] there you go, I'm posting without reading properly again .... it's in the original post (point a)
    Argh! Can't rep again. Sorry Ravs, I'll have to remember to come back when I can rep you again.
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