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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Poor chickens... there must be at least six in that one.
I'm going to rate all Robs scripts now in sacrificial chicken units (SCU)
Was going to mention that with image magick theres some 'Gel' effects that you can use to make buttons and stuff like this.
http://www.imagemagick.org/Usage/advanced/#gel_effects
Last edited by Redrobes; 03-03-2009 at 02:29 PM.
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Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...
Couple of shapes in different colors and you would have a big semi precious gem collection...
Sorry-
Forgot to mention the Token script needs a solid shape with transparency as a template.
So this:
template.png
Can get you this:
template2.png
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Thanks a TON Rob. One question, the outer glow, can that be an optional step? I have a ton of images to do, and if it's easy to script would rather not have to go turn off the layer on each one before I save out to png.
I watched the script run on the satin process and that was wicked cool as the thing just kind of warped itself.... If you can find some more time, I would love to see something more detailed on how to (or if there is a GIMP tutorial out there that you can point me to). I know it's not useful for mapping, but that satin effect is SWEET.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I updated the script on the previous page. If you set the glow size to 0 it doesn't create the glow layer.
I also added an angle, so you can set the angle the highlight will be on. The default is 90 (North).
The satin technique is derived from this photoshop tutorial.
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
So, attached are the scripts.
@jfrazierjr - feel free to pass on to the RPTools forum.
File > Create > Blank Token
- creates a blank token image, black on transparent to allow the user to cut out shapes before running the make token script
Filters > Decor > Satin Gloss
- makes a shiny token. It leaves the layers separate to allow changes. Alpha is locked on the main token.
You can read the script to figure out the process but it is pretty simple...
The glow layer is created by using the template's alpha as a selection. It is enlarged and feathered then filled with the glow colour.
The token layer is simply alpha-locked and filled with the desired colour. (this means that multiple versions can be made by changing the colour in this layer, either by flood filling or using hue adjustments, etc)
The satin layer is the most complicated. I made a nice satin look by starting with the alpha selection then performing a shapeburst gradient (white to black), then repeated random linear gradients in difference mode (also white to black). This is a technique I use to make crinkled paper bumpmaps, by the way. To make it satin looking, I blur it, then run a sobel edge detect then blur again and invert. This layer is set to multiply mode.
The bevel layer is simply the alpha selection (again) filled with black, then shrink the selection and feather, then fill with white. Multiply mode.
The highlight was a bit tricker, but is really just an emboss of a variant of the bevel layer, with a bunch of level corrections applied, then a few variable blurs.
here is a sample produced by the script:
token.png
-Rob A>
Last edited by RobA; 03-03-2009 at 07:27 PM. Reason: Updated the script and instructions
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Funny you mention the gel...
If you dial down the opacity afterwards, it makes a pretty nifty gel button....
Might have to rename this script...
gel.png
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com