Those don't look bad at all! They certainly don't look like FT generated noise maps.
What are you developing in?
-Rob A>
Those don't look bad at all! They certainly don't look like FT generated noise maps.
What are you developing in?
-Rob A>
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These look very solid...probably cuz you put a lot of thought into it. That third one looks a lil iffy with how the continents are smashed right up against the plate boundaries but, then again, I'm no geologist either.Keep up the nice work.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
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After a very long time lurking I'm finally in my element and need to post.
I don't suppose you could indicate on your examples which plate boundaries are convergent and which are divergent could you? Just some simple arrows pointing in towards or away from each boundary would do.
It would be very useful in critiquing the results. Not that I'm trying to sound disparaging, I think this will be utterly brilliant.
Aiden
Sure. I've also changed how the boundaries are made: the previous version had each plate either expanding or contracting on all edges (which wasn't very realistic but seemed easier at first glance), but now the individual boundaries themselves are randomly determined.
Here are some new maps, still suffering from the same discontinuity problems, but now with transform boundaries in gray, divergent in blue, and convergent in red.
Last edited by isomage; 03-15-2009 at 08:14 AM.
My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/
AidenPrice: Welcome, post an intro messageYour handle rings a bell from distant memories too but I cant think why. Anyway, good to see you here.
Isomage: Good stuff. I agree that rand terrain generators suffer in the way your trying to fix and this looks like a good way to do it. Interesting. I think su-liam uses libnoise too - you might tap him if he comes on line too. Its looking good so far so keeping an eye on this.
Last edited by isomage; 03-14-2009 at 05:05 PM.
My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/