Thanks Korba. Always liked that name from Dune. "Korba, cut it."
Here's the latest, with roads, some structures, and a few other experiments including a perimeter indicating "Beyond this point, there be dragons".
Looks very nice.
One small comment from me on the rivers. Your small upland rivers in the mountains meander as much as the lowland rivers. In steep terrain like mountain sides they would be much straighter.
I'm very jealous of your mains though they are lovely and sharp
Korba
Thanks Korba. Always liked that name from Dune. "Korba, cut it."
Here's the latest, with roads, some structures, and a few other experiments including a perimeter indicating "Beyond this point, there be dragons".
On the bevels of this map:
Try reducing the bevel height on the dark green areas of the map. The inner shadow of those bevels also make it look a bit unnatural.. I know it might hard to find a good and easy solution to this.. but maybe reducing the height will fix it. (you also might want to try using a very soft brush with a low flow to smoothen those edges.. so the transitions woudn't be so sudden)
Does this filter solve the problem, Jykke?
edit - increased image size.
ps I appreciate some contours remain, but the bevel you specifically mention is what I'm curious about.
Last edited by indio; 03-17-2009 at 06:55 PM.
All done, or as much as I need to do for it to serve its purpose. I've got to get back to developing content for the Dragon Age campaign I'm working on. The map's just what I was after too, without really knowing it. Thanks to everyone who looked, complimented, offerred advice, and turned this into something worth seeing through. I'll need to do a few more maps and will most surely post their progress in these excellent boards also.
Last edited by indio; 03-19-2009 at 09:13 PM. Reason: typos