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Thread: World of Curunir

  1. #51
    Guild Artisan landorl's Avatar
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    I think that I also like the original. I can't say that there is anything wrong with the second one, I just think that the first one fits the map better.

  2. #52
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    Ever the nay-sayer, I must admit I prefer the second one. There's something I like about it, the hint of very-realistic looking isometric forests, despite the very non-iso mountains. Somehow, stylistically, it just gels with me in a way your original forests do not.
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  3. #53
    Guild Member Flaterectomy's Avatar
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    I am leaning towards the second style as well. It would be a more symbolic look for the forests, and due to the nature of your map that would be in interesting mix of realism and symbolism, but I think it just works. Ideally (in my opinion, of course), it should probably be somewhere in between style 1 and style 2, to retain the sense of realism, but add a shaggy edge to the forests that gives it a more tree-feel.

    If that makes sense.
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  4. #54

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    Individual trees could work, but those one in the second one, are a bit too fuzzy.. if you can make them look more like individual trees, then the style will work. That's my 2nd opinnion

  5. #55
    Guild Artisan pasis's Avatar
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    I Will give this a new try and will see if I can tweak the forest further.

  6. #56
    Guild Artisan pasis's Avatar
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    I call this one finished and I have posted the final result in the Finished maps area and in thread http://www.cartographersguild.com/showthread.php?t=4903
    In that thread I have couple of different modifications from this same map.

    And thank you all from your thoughts and advices on the way.

    -Pasi

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