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Thread: CC3 vs Photoshop

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  1. #1

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    I say this as someone who has not taken to CC3. They really have different strengths.

    CC3 has a wealth of included art in a structure that is organized for gaming. CC3 is a Computer Assisted aDventure program. Once you learn to use it and have enough of its art material there is nothing that will make a role playing game appropriate map faster. You will consistently be able to create, expand, adapt and recreate maps and locations in the style of CC3's art packs (which are many and very good). Some things, like consistent scale, and unified style are really very well done in CC3.


    Photoshop, and other generalized graphics programs are better at 'art' but have no included specialized material for gaming, no intrinsic style for anything you produce and you are the only source for structure and components. Thankfully there are places on the web you can find pictures, tutorials and components. You pay far more for your base tool but have less dependency on add on packs because the program is more flexible. You are left free to make your maps less consistent but more unique to you.

    Sigurd
    Last edited by Sigurd; 04-11-2009 at 12:04 AM.

  2. #2

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    Quote Originally Posted by Sigurd View Post
    CC3 is a Computer Assisted aDventure program.
    Clever; I like it!

    I like to use both. CC3 and its add-ons have some powers that Photoshop lacks. As has been mentioned, its ability to handle scale is very useful to me because I don't really have a very good head for distances. Ironic in a mapmaker, I know, but there it is.

    City Designer is extremely useful for laying down large numbers of buildings relatively rapidly, which is something Photoshop does not do well. However, a simplified image from City Designer can be styled in Photoshop or Gimp, giving the best of both.

    On the other hand, CC3 and its add-ons do tend to push the cartographer into a particular style of map—it's possible to break out of that, but it takes a bit of thought. Also, there are some image quality issues; I don't do any text in CC3 any more. I do that entirely in Photoshop or Illustrator now because it just looks nicer.

    Fractal Terrains, also, is much better when supported by Photoshop or Illustrator.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3
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    I'd say that it depends on what your needs are and what you're looking to do. If you're just doing up stuff for your D&D group then it doesn't really have to be all that spectacular so I'd say CC3 is the way to go. CC3 can do some pretty nice things as there is evidence of many maps here that don't look like a CC3 map. If you want to do quick towns, CC3 is the way to go as well. If you can't draw at all then CC3 is also the best way to go.

    If, however, you want to get more artsy and learn things for yourself and develop your own style then Photoshop/Gimp is the way to go. The styles are virtually limitless there and are only dependent upon how creative you are and not the people who do the artwork for Pro Fantasy.

    Price is also a factor; Gimp/Inkscape are free, CC3 and its add-ons are affordable, Photoshop/Illustrator are pricey.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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