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Thread: [Region 1] [Map 16] The Islands

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  1. #1

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    The inset map might be the most elegant solution.

    Make the sea texture more interesting. No matter what you do I'd look for a solution to represent the whole square in just its physical properties. Not only would that give you freedom for the placements of the insets but it would also represent overcoming a chief challenge of this square.

    This site has some water textures for download: http://www.vterrain.org/Water/textures.html

    You might fairly choose to stop there. If you want to pretty up the square a bit add 2 or even 3 inset maps.

    When you give it back to the map building project offer a version with and without the insets. Then offer the insets as separate maps. I think thats the high road.


    Sigurd


    That way you can stick to the overall style of the squares (nobody has really invented large changes to the physical layer) and produce the best looking square for yourself.


    Sigurd


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

  2. #2

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    Just an idea, maybe it's possible to fill the space with a sea monster (or anything else)

    reference: http://en.wikipedia.org/wiki/File:Carta_Marina.jpeg

  3. #3
    Administrator Redrobes's Avatar
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    This was all looking interesting. Is there any more mapping going one in this tile ? I have added it to the overall map (or will do in a mo...)

  4. #4

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    I'll get back to this very soon. I'm currently working on a different map which may end up teaching me some new tricks to use on this one.

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