Very nice. I can see use of it for a warehouse basement in an abandoned district in my current rpg. Thanks.
Thanks Turganev.... I can't really take credit for any of this other than the general shape. As I said, I used Genetica View for all 4 of the textures and I used RobA's script to generate the wall/floor texture fill and then just did two additional layers masked off to make the other two room's floors. Sooo... 20 minutes to do a B/W map shape and then 2 minutes to run RobA's script and add 2 new layers with layer masks....
The thing I like most about this is the option RobA has in his script (that I had not noticed before) for Displace, which is what makes the walls not straight in random ways. This really makes it look like someone just kind of hacked at the walls until a corridor was tunneled out....
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My Tutorials:
Explanation of Layer Masks in GIMP
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Very nice. I can see use of it for a warehouse basement in an abandoned district in my current rpg. Thanks.
Nice. I especially like the tile- and rock-textures. Is each component textured next to the others? Or are they done in seperate layers? Just curious.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
That's pretty good I like it.
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I'm glad someone is still using the script, I thought it might have been a flash in the pan!
Another suggestion is to run the script on two copies of the template, one with displace on and one with displace off, then drag the generated layers into one image. That way you can select what areas are straight and which are displaced. (on second thought, would it be useful to add a "displace mask" parameter? A B&W selection representation/channel that could be loaded before running the displace...)
-Rob A>
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