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Thread: Some CC3 Experiments

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  1. #1

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    Thanks everybody.

    Yeah, the double shadow is to simulate light sources inside the cavern, possibly from multiple sources. There's an outer glow on the walls (in black) to hide them in darker shadow. The troll and prisoner definitely need some sort of shadowing though.

    I think I'm going to walk away from this one for awhile. If anyone still sees the face/vase thing going on, let me know.

    As always, thank you so much for the invaluable input and suggestions. This is why I really love this place!

  2. #2

    Post More Fun with CC3 Sheet Effects and Bitmap Fills

    I thought I'd resurrect this thread and add these latest experiments here. If you hang out at EN World, you may have seen these already.

    This is a quick mockup of a castle, using bitmap fills and sheet effects on the left and traditional "old school" mapping on the right. I made the "scientific" graph paper using sheet effects as well:

    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  3. #3

    Post

    Here's a dungeon style I'm experimenting with, plus some more experimentation with the graph paper look. I made the dungeon floor bitmap fill style from an image I found at Will's Hand Made Dungeon Floorplans and adjusted in GIMP:




    I recolored that dungeon floor image in GIMP for some variations on this style:




    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  4. #4

    Post

    Here's a dungeon inspired by the maps found in Expedition to Undermountain. I really didn't like that map style at all (especially compared to the original 2e Undermountain boxed set maps which I love), but like a train wreck, I just can't seem to look away...





    And here's another take on that same map with different bitmap fills:




    The dungeon map above is based on the room layout in this one at WotC:

    http://www.wizards.com/dnd/images/ma...eon1_hkjes.jpg

    Here's another level in that 3e Undermountain style, this time featuring caverns. I played around with the commands fractal path, explode, line to path, combine path, path to poly and multipoly to make this.

    Last edited by jaerdaph; 02-02-2008 at 10:13 AM.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  5. #5

  6. #6
    Community Leader NeonKnight's Avatar
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    Post

    I'd love a copy of that floor bitmap style.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #7

    Post

    Thanks guys.

    I think this is the one you mean, NeonKnight. I did not create the original but pulled it from this thread (post #3), then cropped it in GIMP to get it to tile properly:

    http://forums.rpghost.com/showthread.php?t=42788
    Attached Images Attached Images
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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