Now those smart layers look like a handy trick! I might just have to save up and get one of the newer Photoshops for that. Too bad PS7 doesn't have it, though.
Overall, a great tutorial, though. Duly repped!
-asp
Now those smart layers look like a handy trick! I might just have to save up and get one of the newer Photoshops for that. Too bad PS7 doesn't have it, though.
Overall, a great tutorial, though. Duly repped!
-asp
Smart Objects were introduced in CS2. Smart Filters, which are an order of magnitude cooler still, were introduced in CS3.
And for those who are curious, significant new features of CS4 include the ability to rotate the canvas (much like Corel Painter), content-aware scaling, some minor 3d function, 64-bit support, and OpenGL display acceleration. Handy, but not as big a deal as the Smart Objects/Filters.
Improvements in CS1 were negligible: Real-time histogram, the lens blur filter, Javascript support, and a much-improved Camera RAW utility. So if upgrading from PS7, definitely skip CS1.
Bryan Ray, visual effects artist
http://www.bryanray.name
CS1 has better 16-bit support than 7 if that floats your boat. It did for me till I gained the ability to run Wilbur. Now I do most of my high-bit greyscale editing in Wilbur and mostly just do the 8-bit rgb stuff in PS. I still use CS1 exclusively for two reasons: 7 doesn't seem to run in OS X 10.5, I still can't afford the $300.00 to get the academic version of CS4. I've really been looking forward to Smart Filters and now I want Smart Objects.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Here's a little something I put together quick-like with CS1 and this tut. As you can see I've attempted to adapt some of the ideas to mountains and forests more or LESS successfully.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.