There are a vast amount of tiling textures on this site.
It's not particularly friendly to navigate, but this bit has some useful noise textures and some textures that might be handy for forests.
There are a vast amount of tiling textures on this site.
It's not particularly friendly to navigate, but this bit has some useful noise textures and some textures that might be handy for forests.
Here are 3 seamlessly tiling sea textures, created using the 'fur' filter using Eyecandy 4000 and psp. Each is 512 x 512 pixels.
And here are 4 of land/forest textures. 512 x 512 (seamless tile) (with a quick demo map of textures used, complete with clashing styles!)
Last edited by ravells; 09-30-2007 at 01:18 PM.
Eventually. But the nice thing about the filters that I use from Alien Skin software is that they have an option where they do it automatically. I can't recommend their products enough. If you've got the cash, just buy their entire Eyecandy, Xenoflex bundle.
Those sea textures are gorgeous! They're quite stark, though, and they tend to overwhelm the other features on a map. I dropped one into my Northlands map (CC3) to see how it looked. I got a pretty nice result by reducing the opacity to about 60% and giving it a 10 pixel blur.
You've got that mosaic land tile, and now this sea tile that looks oil-painted. Got anything in a watercolour? Actually, I think I have both of the plug-in bundles you mentioned; I think I'll reinstall them and see what I can come up with. Schedule permitting, of course.
Bryan Ray, visual effects artist
http://www.bryanray.name
Glad you like them! Yes they are quite overpowering, but if you have a William Blake type map which is all fire and brimstone, then they'd fit in quite well. The key to all of this (and one which I fail on every time) is consistency in elements. For a map to look good, IMO it must look like all the elements have been drawn by the same hand.
If you have the Alien Skinware bundle, reload them immediately! They are brilliant for mapmaking. Just don't read the titles of the filters as what they can only do. Fur can be sea, Clouds can be forests...etc. etc. just play with the effects. Run other filters on top of them, like a watercolour one on the sea.
But...keep it consistent!
Ravs