Looks pretty cool!
This is a ship I was making in 3d.
It needs a bit of work, like 2-d floorplans laid over the 3D renderings.
The ship was developed as a landing craft for troops and armored vehicles.
The front bay can hold 2 large tanks or 4 smaller armored vehicles.
It has to shuttle bays though this space could be used for additional troops.
This particular ship has been converted to a freighter.
Looks pretty cool!
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
Looking at these I was thinking to myself, "Man, I wish I could do these but I don't even know where to begin." "What sorts of things does a space ship need?" And many other questions. So then I thought, why not ask you for a tutorial on how to go about it...theory, practical needs of the crew, all that stuff. I think that would be an awesome tut for those of us who want to try.
Obviously, I think the work is sweet stuff.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Very nice...
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Thanks.
I honestly don't think I'm qualified to make a tutorial.
I build stuff just for fun.
As a sci-fi gamer, I'd have to say that the ship's equipment, layout, crew complement and facilities depend heavily on the universe you game in, and the ruleset that describes that universe.
eg. if your ship runs on antimatter, you need little or no fuel tankage, if you have replicators you need little or no stores, if your ship is an AI you need little or no crew, etc.
In short, some knowledge of the manufacturing technology will put some limits on the length of that particular piece of string.
Any decent sci-fi ruleset will have ship design rules. That would be your best starting point, perhaps.
Nice ship design.
Mapping a Traveller ATU.
See my (fantasy-based) apprenticeship blog at:
http://www.viewing.ltd.uk/cgi-bin/vi...forums&sx=1024
Look for Chit Chat, Sandmann's blog. Enjoy.