Have you tried how the mountains fit to a larger overland map ? I usually stumble a bit when it comes to doing that. :S
Have you tried how the mountains fit to a larger overland map ? I usually stumble a bit when it comes to doing that. :S
Thanks GW for the waterfall intructions. I took a look at it and saw few good tips.
Jykke, yes I have considered making a larger map. I decided to try this smaller piece first and learn from it. With the bigger map comes lot more work and this smaller is a time consumer already.
I'm almost certain that I have another tutorial along the same lines that I used once, well before I joined the guild. Personally, I thought it was a bit better, so if I find it, I'll pass it along. Glad to hear that first one was helpful.
BTW, I'm really loving this work your doing, a definite thumbs up from me.
GW
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Removed some of the height map artifacts by using healing brush tool. Improved the waterfall a bit and added a second one. Also created new terrain texture and applied it to lower lands. Added some hills and more forest (also made forest to go partially over the rivers). And then a lot of bits and pieces here and there that I don’t recall anymore.
This is a brilliant piece of work already, and I can't wait to see where you take it.
It looks like a satellite photo made through a fantasy lens if that makes any sense. Or maybe something you would see in a scrying crystal ball.
The only thoughts I can offer:
Both the two little towers and the waterfalls caught my eye as being off perspective when compared to the top-downish mountains and rivers. The forests kind of get away with it, but also clash somewhat near mountaintops.
Just food for thought.
Anyway, keep up the astounding work, Pasis.
Thanks again for all the comments and critique, I need it to maker this better.
Tear, the waterfall and the towers are intentionally isometric. I’m trying to make this kinda between satellite and isometric. My intention is that you are high in the air just at the bottom of the image. So the stuff in the bottom should be satellite, because you are looking top down, but further up you get more isometric. I have already experimented this with forest and it’s working (in this version I have not fixed the forest though) I’m not sure if I can pull this off completely as I have not tied this before…wish me luck (and sudden boost to artistic skill).
Imahilus, the grey is an area I have not worked on yet. The grey color is from the height map I have in there.
Redropes, Imahilus and Ascension, the black lines are actually artifacts in my mountain textures . I was not able to get rid of them when making the original texture, but I will clean them up later with healing brush tool.
The waterfalls look much better now and the map, as a whole, is looking wonderful. It's enough to make an old Wolfe like me shed a tear or two wanting to run wild and enjoy the thrill of the hunt.
GW
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges